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== Guilds and Selling Things == You must be a registered guild member in the appropriate guild to buy and sell merchandise in Pavis (and virtually every other city around). For example, Tina has wanted to sell her mule. She can't advertise it and sell it to some other adventurer. She must sell it to guild-certified agent or one of the stables in town (each of which belongs to the appropriate guild). Those can only buy and sell animals. Verzeg can't sell his short sword to one of them. He must find a licenses weapon dealer. Generally, only traders have the ability to buy/sell a large variety of goods. Essentially, it's all rigged so the guilds are middlemen in all financial transactions in town. Now, this doesn't mean that Tina couldn't "casually" mention having an extra mule at the bar, and someone else saying they'd like another and them working something out. Nobody is going to turn them in to authorities for that, and it happens all the time. It just technically violates the law. FYI, plenty of times this is all done with a bit of tongue-in-cheek obviously subterfuge. This does mean that Tina will have to pay to join the guild to offer services as a tattooist. It will protect her and give her a voice in the guild, which is a powerful force in town, but it costs an annual fee. Initiates do have an advantage in being able to do appropriate transactions through their cults: Ringeye can buy and sell weapons and armor to his heart's content directly inside the confines of the Humakti temple.
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