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Hive Blues No 5
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= Game overview = This is the wiki space for Hive Blues #5 game. * IC thread is [http://forum.rpg.net/showthread.php?t=551704 here] * OOC thread is [http://forum.rpg.net/showthread.php?t=551601 here] * Brainstorming thread is [http://forum.rpg.net/showthread.php?t=550410 here] == The gang == === Senior members === <hr/> * '''Oliver''', Hive Mutant Penal Legionnaire, Guardsman (Silent Wayfarer) * '''Euphrati Maderno''', Unsanctioned Psyker (Faustus21) * '''Maxx''', leader of the pack, Scum (Tylorva) * [http://wiki.rpg.net/index.php?title=Kus_Makar Kus Makar], gangman book-keeper and wheeler-dealer, Scum (Kathel) * '''Ayesha Merlan''', Arbitrator reject (Ovid) * '''tbd''', Adept (?) (CrazyIvan) === 2nd level members === <hr/> (minions, two wounds) * '''Hak''', ex-Guardsman * '''Pecky''', Scum {| border="1" ! WS !! BS !! S !! T !! Ag!! Int!! Per !! WP!! Fel |- align="center" | 33 || 33 || 35 || 32 || 30 || 25 || 28 || 29 || 26 |} '''Movement''': 4 '''Weapons''' - Stub Automatic (Pistol, 30m, S/3/-, 1d10+3 I, Pen 0, Clip 9, Rld full) - Shotgun (Basic, 30m, S/-/-, 1d10+4 I, Pen 0, Clip 2, Rld 2full, Scatter, reliable) - Knife (Melee, Thrown, 3m, 1d5 R, Pen 0, primitive) '''Armour''' - Gang leathers (Arms 1, Body 1, Legs 1) === 1st level members === <hr/> (minions, one wound) There are 15 nameless gang members with the following stats: {| border="1" ! WS !! BS !! S !! T !! Ag!! Int!! Per !! WP!! Fel |- align="center" | 28 || 30 || 31 || 31 || 28 || 21 || 25 || 25 || 25 |} '''Movement''': 4 '''Weapons''' - Stub Automatic (Pistol, 30m, S/3/-, 1d10+3 I, Pen 0, Clip 9, Rld full) - Knife (Melee, Thrown, 3m, 1d5 R, Pen 0, primitive) '''Armour''' - Gang leathers (Arms 1, Body 1, Legs 1) === Gang wealth === <hr/> '''Thrones''' - 196 '''Valuables''' - nice and spacious HQ in the upper level of hab stack #5 === Weapon and equipment cache === <hr/> '''Weapons''' {| border="1" cellpadding="5" style="background:#EEEEFF" ! Weapon ! Quality ! Traits ! # |- | Shotgun || Common || Basic, 30m, S/-/-, 1d10+4 I, Pen 0, Clip 2, Rld 2full, Scatter, reliable || 2 |- | Stub Automatic || Common || Pistol, 30m, S/3/-, 1d10+3 I, Pen 0, Clip 9, Rld full || 17 |- | Knife || Common || Melee, Thrown, 3m, 1d5 R, Pen 0, primitive || 20 |} '''Armour''' === Connections and relationships === <hr/> {| border="1" cellpadding="5" style="background:#EEEEFF" ! Faction ! Contact person ! Contact established ! Current relationship ! Alliance ! Remarks |- | The Technical Shoppe || Horace Bendfield || yes || <span style="color:green">friendly</span> || no || |- | The Reapers || Raphel Stark || yes || neutral || no || |- | The Black Market || Carmin || yes || neutral || no || |- | The Colonel || The Colonel || no || neutral || no || |- | The Collectas || Sedrick Fandalore || no || neutral || no || |- | Damphit Law Enforcement || Lt. Arias || no || neutral || no || |- | Night-teens || Wicked Mike|| yes || <span style="color:red">hostile</span> || no || |- | The Silhouettes || unknown || no || unknown || no || |} == Rules == === General === - Use of fettered/unfettered/pushed psychic powers as described in DH-Ascension - Light flak coat availability: average === Minions === NB: this counts for both allies and enemies Inexperienced gang members (level 1) will be treated as simple minions having 1 wound. If they gain a certain amount of XP they reach level 2 and will be treated as having two rounds. If they reach level 3 they will be treated as regular PCs. tbd: level up rules for minions
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