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==Master Rewrite Datapad P - T== ===Programmer Lock=== ''Abjuration''<br/> '''Level:''' Pro 2<br/> '''Components:''' V, S, M<br/> '''Casting Time:''' 1 standard action<br/> '''Range:''' Touch<br/> '''Target:''' The door, chest, or portal touched, up to 30 sq. ft./level in size<br/> '''Duration:''' Permanent<br/> '''Saving Throw:''' None<br/> '''Rewrite Resistance:''' No<br/> '''GSR Cost:''' 25RUs<br/> A Programmer Lock rewrite cast upon a door, chest, or portal locks it by rewriting the object. You can freely pass your own Programmer Lock without affecting it; otherwise, a door or object secured with this rewrite can be opened only by breaking in or with a successful Undo Rewrite or Knock rewrite. Add 10 to the normal DC to break open a door or portal affected by this rewrite. (A Knock rewrite does not remove a Programmer Lock; it only suppresses the effect for 10 minutes.)<br/> ===Programmer Mark=== Universal<br/> '''Level:''' Pro 0<br/> '''Components:''' V, S<br/> '''Casting Time:''' 1 standard action<br/> '''Range:''' 0 ft.<br/> '''Effect:''' One personal rune or mark, all of which must fit within 1 sq. ft.<br/> '''Duration:''' Permanent<br/> '''Saving Throw:''' None<br/> '''Rewrite Resistance:''' No<br/> This rewrite allows you to inscribe your personal symbol or mark, which can consist of no more than six characters. The writing or symbol(s) can be visible or invisible. A Programmer Mark rewrite enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a Detect Rewrite rewrite causes it to glow and be visible, though not necessarily understandable.<br/> See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible Programmer Mark. A Read Rewrite rewrite reveals the words, if any. The mark cannot be undone, but it can be removed by the caster or by an Erase rewrite.<br/> If a Programmer Mark is placed on a living being, normal wear gradually causes the effect to fade in about a month.<br/> Programmer Mark must be cast on an object prior to casting Instant Summons on the same object (see that rewrite description for details).<br/> ===Programmer Sight=== ''Divination''<br/> '''Level:''' Pro 3<br/> '''Components:''' V, S<br/> '''Casting Time:''' 1 standard action<br/> '''Range:''' Personal<br/> '''Target:''' You<br/> '''Duration:''' 1 min./level (D)<br/> This rewrite makes your eyes glow blue and allows you to see rewritten items and programs within 120 feet of you. The effect is similar to that of a Detect Rewrite rewrite, but Programmer Sight does not require concentration and discerns rewrite location and power more quickly. The Rewrites are shown in a glimmering "aura" of sorts around the Program or Item.<br/> You know the location and power of all rewrites, both on Programs and Items, within your sight. An aura's power depends on a rewrite's functioning level or an item’s caster level, as noted in the description of the Detect Rewrite rewrite.<br/> If you concentrate on a specific Program within 120 feet of you as a standard action, you can determine whether it has any spellcasting or rewrite-like abilities and the strength of the most powerful rewrite or rewrite-like ability the Program currently has available for use.<br/> Programmer Sight can be made permanent with a Permanency rewrite.<br/> ===Programmer Sight, Greater=== ''Divination''<br/> '''Level:''' Pro 7<br/> This rewrite functions like Programmer Sight, except that you automatically know which spells or magical effects are active upon any program or object you see.<br/> Greater Programmer Sight doesn’t let you identify Rewritten Items.<br/> Unlike Programmer Sight, this rewrite cannot be made permanent with a Permanency rewrite.<br/> ===Purge=== ''Abjuration''<br/> '''Level:''' Pro 5<br/> '''Components:''' V, S<br/> '''Casting Time:''' 1 standard action<br/> '''Range:''' Close (25 ft. + 5 ft./2 levels)<br/> '''Target:''' One extraplanar program<br/> '''Duration:''' Instantaneous<br/> '''Saving Throw:''' Will negates; see text<br/> '''Rewrite Resistance:''' Yes<br/> This rewrite forces a Useragent back to its proper system if it fails a special Will save (DC = rewrite’s save DC - program’s HD + your caster level). If the rewrite is successful, the Useragent is instantly whisked away, but there is a 20% chance of actually sending the subject to a system other than its own.<br/> ===Ray of Discorporation=== ''Necromancy'' [Death]<br/> '''Level:''' Pro 7<br/> '''Components:''' V, S<br/> '''Casting Time:''' 1 standard action<br/> '''Range:''' Close (25 ft. + 5 ft./2 levels)<br/> '''Target:''' One living program<br/> '''Duration:''' Instantaneous<br/> '''Saving Throw:''' Fortitude partial<br/> '''Rewrite Resistance:''' Yes<br/> You can discorporate any one living program within range. The target is entitled to a Fortitude saving throw to survive the attack. If the save is successful, the program instead takes 3d6 points of damage +1 point per caster level (maximum +25).<br/> The subject might discorporate from damage even if it succeeds on its saving throw.<br/> ===Reformatting Wave=== ''Necromancy'' [Death, Sonic]<br/> '''Level:''' Pro 9<br/> '''Components:''' V<br/> '''Casting Time:''' 1 standard action<br/> '''Range:''' Close (25 ft. + 5 ft./2 levels)<br/> '''Area:''' One living program/level within a 40-ft.-radius spread<br/> '''Duration:''' Instantaneous<br/> '''Saving Throw:''' Fortitude negates<br/> '''Rewrite Resistance:''' Yes<br/> You emit a rolling wave of Reformation that kills programs that're caught in it (except for yourself). Programs closest to the point of origin are affected first. ===Static Cloud=== ''Conjuration'' (Creation)<br/> '''Level:''' Pro 2<br/> '''Components:''' V, S<br/> '''Casting Time:''' 1 standard action<br/> '''Range:''' Medium (100 ft. + 10 ft. level)<br/> '''Effect:''' Fog spreads in 20-ft. radius, 20 ft. high<br/> '''Duration:''' 10 min./level<br/> '''Saving Throw:''' None<br/> '''Rewrite Resistance:''' No<br/> A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A program within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).<br/> A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.<br/> The spell does not function underwater.<br/>
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