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==Mechanical Notes== We'll be using ''Mutants and Masterminds'', 1e but with a couple of things borrowed from the 2e. For those of you who have those rules here are the notable changes: *Immunity is a power, not a feat. *Can trade off limits for certain things in order to better simulate certain kinds of characters. The possible trade offs are Dodge/Damage Save and Attack Roll/Damage Value. This allows a little better modeling for bricks and speedsters and for low/high probability attacks. *Characters may attempt to counter a power with the same power (i.e. Energy Blasts). *Skills are 2 ranks for one point. *You will also get 15 ranks (not points) of skills to distribute in the misc column of your sheets to round out your character's background. *I will be designing your characters, after the first session you can spend your points however you like.
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