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==Derived Stats== <b>Healing Rate:</b> Equal to half your Health die minus 1. You heal this much Stun every hour, and this many Wounds every day. <b>Initiative:</b> Your Initiative is equal to your Agility die (write down the die), plus your Race die (write down the die), plus your Intelligence die size (add the number), plus half your Charm die size (add the number). So, if you had Agility d6, Fox d12, Intelligence d10, and Charm d8, you would have an initiative of 1d6+1d12+14: Agility dice, Race die, your Intelligence of 10, plus half your Charm of 8.) <b>Movement:</b> How fast you move in meters in six seconds. It is equal to (Agility die size + Health die size + Strength die size) / 2. (So if you had Agility d4, Health d6, and Strength d12, you would have a Movement of 11m.) <b>Soak:</b> Your ability to resist non-lethal damage. It is equal to your Strength die size / 2. (So if you had a Strength of d8, you would have a Soak of 4.) <b>Stun:</b> How much stun damage you can take. It is equal to (Health die size + Health die size + Strength die size). (So with d6 Health and d8 Strength, you have 20 Stun.) <b>Wounds:</b> How much lethal damage you can take. It is equal to your Strength die plus half your Health die. (So with d6 Health and d8 Strength, you have 11 Wounds.) If you lose all of these... well, it was nice knowing you!
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