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IrradiatedFur:Races
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==Creating new races== Creating a new race is simple. Each race can have up to five 'racial talents' -- skills that add to your racial abilities. A "standard" racial template (like the Otter or Rat templates) has five racial skills. Most templates, however, will also have <i>special abilities</i>. These special abilities are as follows. *<i>Heightened initiative:</i> Add Race die size/2 to your initiative for the cost of one skill selection, or your Race Die size for the cost of two selections. *<i>Increased speed:</i> Add Race die size/2 to your movement for the cost of one skill, or your Race Die size for the cost of two selections. Adding Race die size to your leap distace is one skill seleciton, and may be made once. *<i>Standard abilities,</i> like Sonar, cost as many skill selections as points they require. *<i>Toughness:</i> Every Race die size of Stun, Race die size/2 of Soak, or Race die size/2 of Wounds is a single skill selection. There's also a few limitations that a racial template might impose: *<i>-4 Movement</i> grants an extra skill selection. *<i>-3 Wounds</i> gives another skill selection. *<i>Standard flaws</i> grant as many skill selections as perk points they give. Restrictions on dice have no cost, but don't go overboard -- one or two is good enough for most races. [[Category:Irradiated Fur]]
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