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= Descriptors = == Stats == Primary Stats rated from -2 to +2 Strength, Intelligence, Stealth, Magic Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2. Derived Stats are Defence and Resistance. == Skills == Skills are rated from 0 to +3 ; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket, Pistol, Axe) ; Intelligence Based : Navigation, Monster Lore, Track, Healing ; Stealth Based : Hide, Sneak, Printless Step, Run, Awareness ; Magic Based : Charms, [Spell] Prowess == Talents == ; Lizard Slayer (2) : Character gets +2 when targeting Scaled enemies. ; Bird Slayer (2) : Character gets +2 when targeting Feathered enemies. ; Undead Slayer (2) : Character gets +2 when targeting Risen enemies. ; Demon Slayer (2) : Character gets +2 when targeting Infernal enemies. ; Nimble (3) : Character gets +1 Defence. Requires Intelligence 2, Stealth 2. ; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards). ; Night Fighter (2) : Character takes no penalty for Blindness. ; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6. ; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces [Weapon/Spell] Master. ; Shield Master (3) : Character improves Defence bonus from using a shield by +1. ; Reflexes (3) : Character gets +1 Speed. ; Skirmisher (3) : Character gets +3 Defence against Ranged attacks when they are carrying at least three Medium items less than thir limit. ; Made of Wood (4) : Character gets +1 Defence. Requires Strength 1. ; Made of Stone (+4) : Character gets +1 Defence. Requires Strength 2. Requires and replaces Made of Wood. ; Drill (2) : Musket Reload Difficulty reduced to 15. ; Infernal (0) : The character is under the influence of demons. They cannot benefit from their God. == Spells == ; Roar (1) : Targets all enemies simultaneously; those affected take -3 Speed for the rest of the combat round. Speed +4. ; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3. ; Jade Darts (3) : Target Wounded. Speed +2. ; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1. ; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2. ; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1. Requires Infernal. ; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3.
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