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===Game Stats=== ====ABILITIES==== STR: 3<br> STAMINA: 10<br> AGILITY: 3<br> DEXTERITY: 2<br> FIGHTING: 5<br> INTELLECT: 2<br> AWARENESS: 3<br> PRESENCE: 3<br> ====DEFENSES==== DODGE: 7<br> PARRY: 5<br> Fortitude: 10<br> Toughness: 10<br> Will: 8<br> ====COMBAT==== Initiative: +3<br> Attack: value<br> ====SKILLS==== Athletics (str): (+3)<br> Close Combat (ftg): 4(+9) (Brawling)<br> Deception (pre): 3(+6)<br> Expertise (int): 4(+6)(Law)<br> Insight (awe): (+3)<br> Intimidation (pre): 10(+13)<br> Perception (awe): (+3)<br> Persuasion (pre): 3(+6)<br> Ranged Combat (dex): 8(+10) (Guns)<br> Stealth (agl): (+3)<br> Treatment (int): 1(+3)<br> Vehicles (dex): 3(+5)<br> ====ADVANTAGES==== Taunt<br> Diehard<br> ====POWERS==== '''Biosphere control:''' Variable 10 [Powers with Earth, Air, Weather or Plant effects ; Limited: Cannot directly harm another human.] (60 points)<br> '''Sample powers:'''<br> Plant Growth: Create (Only where plants could grow, Toughness max 4) (Continuous, Innate, Precise[plant age/fruiting/etc.], Subtle[look real])<br> Move Object (only earth/sand/clay) OR (only using air: pushing objects, indirect 4) OR (only plants, only to the degree of their natural flexibility)<br> Environment (weather) Cold, Heat, Impede Movement, Visibility (Continuous)<br> Damage (Lightning)(Hail) (ranged, indirect 2[from above], only when raining, not when indoors or similar) <br> Affliction Plant Snare (must be plants near target, alternate defense: dodge, extra condition: hindered/vulnerable, defenseless/immobile)<br> Nullify: Weather<br> Transform: Earth to another type of earth (dirt to mud, mud to sand, sand to quicksand, quicksand to clay, etc) (continuous)<br> Burrowing<br> Growth (adding plants and earth to increase own size and mass<br> ====COMPLICATIONS==== Power loss: When not in contact with the ground<br> Motivation: Redemption<br> Reputation<br>
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