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Last Emperor: General conversion
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==Attributes == {|align="right" !D20 Attribute !Primary Attribute !Secondary Attribute |- | Strength || Strength || Resolve |- | Dexterity || Dexterity || Composure |- | Consititution || Stamina || Resolve |- | Intelligence || Intelligence || Manipulation |- | Wisdom || Wits || Composure |- | Charisma || Presence || Manipulation |} D20 uses six attibutes (Strength, Dexterity, Consitiution, Intelligence, Wisdom, Charisma) where Storytelling uses nine (Strength, Dexterity, Staminia, Intelligence, Wits, Resolve, Presence, Manipulation, and Composure). This means the mapping is uneven, and the player is allowed to decide where the overlapping points go to reflect their character. It is imporant that the players understand how each of the ST attributes are used to best reflect their character. It's also important to note that if the character has spent significant skill points or class features on a specific area (e.g. crafting or knowledge skills) that they may increase the ST attributes beyond their exact mapping rather than spend huge on their skills. {| align="right" !D20 attribute score !ST Bonus dots |- | 1 - 8 || 0 |- | 9 - 11 || 1 |- |12 - 14 || 2 |- |15 - 17 || 3 |- |18 - 20 || 4 |- |21 - 23 || 5 |} An example: One of the characters has Str: 12, Dex: 10, Con: 14, Int: 16, Wis: 10, Cha: 9. Converting the attributes in order becomes: Str/Res: +2 dots, Dex/Comp: +1 dot, Sta/Res: +2 dots, Int/Manip: +3 dots, Wits/Comp: +1 dot, Pre/Manip: +1 dot. We'll assign these out as Strength: *** (3), Dexterity: ** (2), Stamina: ** (2), Intelligence: **** (4), Wits: 1 (1), Resolve: ** (2), Presence: * (1), Manipulation: ** (2), Composure: ** (1). A modifier for the ST Attributes is the character saving throws. D20 has three saving throws (Fortitude, Reflex, Will), each of which is given a bonus as the character advances. D20 has three categories of save (good, moderate and poor). If the character's base save for one of the three saves equals or exceeds 2/3 of their character level (meaning they've selected a class or classes with moderate or better saves), allow adding one point to either ability reflected in the saving throw. From the [[Last Emperor: Other mechanics|Other mechanics]] page, Fortitude saves are Stamina + Resolve, Relex Saves are Dexterity + Wits, and Will saves are Composure + Resolve. A modifier for the ST attributes is the characters skill ranks in Listen or Spot skills. ST has no sensory perception skill, instead relying upon a Wits + Composure roll. For every full 5 skill ranks the character has invested in either skill, add 1 dot to either Wits or Composure. From our example above, our character has a Will save of 6, and adding a point to either Composure or Resolve. In this case we add a point to Resolve, making it Resolve: *** (3). The character has 3 skill ranks in Listen and 4 in Spot, giving an extra dot to either Wits or Composure. We select the extra dot for Wits, giving us a total of Wits: ** (2). In the Storytelling system the player can assign 5/4/3 extra dots at character creation to their character. Using the above system may not produce exactly that result. If the player rolled well (better than the above) they may well have more attribute points. If they rolled poorly, they will have fewer. D20 also has a point buy system for attributes, where you get either 25 (for a basic character) or 28 (for a tougher) character to purchase attributes. If you used either of these systems your ST attributes should come out at or above the starting ST attributes.
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