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== Evolutions == Much of a Leviathans life is a quest for an identity. Faced with a truly monstrous heritage and a world belonging to another people a Leviathan must construct for themself a way of life that accepts what they are with all its horrors yet is morally acceptable. They must do this without any authoritative history or culture to provide guidance, values or codes of conduct. No Leviathan has found the answer, there's no guidebook to success and harmony in the world of man or divine dominion over the seas. Yet though no Leviathan has found the answer some Leviathans have found an answer. It's not the right answer, the correct answer or even necessarily a good answer but it's their answer. A Leviathan who has found their answer to the eternal question “what is a Leviathan and what does one do?” is said to have Evolved. This is both somewhat accurate and bitter self depreciation. It is accurate in the physical sense for a Leviathans transformation is as much a reflection of their own mind as their heritage. An Evolution is visible in the transformed body and as new and unique Adaptations and abilities. Yet calling it Evolution is a bitter satire of the Tribe, an Evolution is not hereditary. Though it can be taught each Leviathan must learn it anew. Most Evolutions never see a second adherent and though some have formed the basis of Legions none have survived the test of time. To the astute observer the word Evolution only demonstrates the Tribe's millennia long failure to meaningfully evolve. ==== Creating an Evolution ==== The first step to creating an Evolution is for the player to explain to the group their character's philosophy of what a Leviathan is and what its place in the world is. This can be exceptionally specific, such as “A Leviathan is a living cargo ship and merchant,” or something broader. This Philosophy will probably be related to the Leviathan's School; after all, a School is at heart how a Leviathan looks for a life-plan. An Evolution is a life-plan. Once the philosophy is written the Evolution's mechanical effects must be codified. All effects should reflect the core philosophy. You don't just get control over electricity because you think it's useful; electricity requires a strong commitment to mankind and reason or electricity on a practical sense. For a group who play well together one very authentic option is for a player to describe their character’s philosophy and the rest of the group to construct the evolution. Evolutions have the following effects. * The Leviathan gets +2 to all Transformation rolls in one direction or +1 in both directions. * The Leviathan creates three unique Adaptations, rated at one, three and four dots. Sometimes these are outside Leviathan genetics and are truly unique but often they are teachable to others. * The Leviathan gains one truly unique power that fundamentally changes the nature of a Leviathan. * The Leviathan adds two new Tranquility Disruptions to the chart. One at seven or lower and one at five or lower. Acquiring an Evolution is often a good justification for buying a dot of Tranquility. Certainly many of the most Tranquil and moral Leviathans have Evolved but then some of the Tribes most wicked monsters have an Evolution. Not all answers are good answers.
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