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==Alatar Diaz== '''Human Ley Lline Walker L1''' (XP: 0/2240)<br> '''Alignment:''' Scrupulous (Good) '''Description'''<br> The illegitimate child of a minor noble and a wandering ===Attributes=== '''I'''ntelligence '''Q'''uotient: 18 (+4% all skills)<br> '''M'''ental '''E'''ndurance: 10<br> '''M'''ental '''A'''ffinity: 9 <br> '''P'''hysical '''S'''trength: 12 <br> '''P'''hysical '''P'''rowess: 16 (+1 parry/dodge, +1 strike) <br> '''P'''hysical '''E'''ndurance: 19 (+8% v coma/death, +2 save v magic/poison)<br> '''P'''hysical '''B'''eauty: 5 (-5% gambling/intelligence gathering/performance/public speaking/undercover ops/similar, -20% seduction, +5% interrogation)<br> '''Sp'''ee'''d''': 12 <br> '''S.D.C.:''' 34 <br> '''H'''it '''P'''oints: 21<br> '''P'''otential '''P'''sychic '''E'''nergy: 119 <br> '''I'''nner '''S'''trength '''P'''oints: 15 <br> ===Saves=== *'''Curses'''/'''Disease'''/'''Lethal Poison''' 12+ *'''Non-Lethal Poison''' 14+ *'''Harmful Drugs''' 13+ *'''Insanity''' 12+ *'''Magic''' 10-14+ *'''Psionics''' 12+ +4 v horror, +3 v possession/mind control ===Combat=== Light Walker Armor (40 MDC) 4 actions/round<br> +2 to pull punch<br> +2 to roll with hit<br> +1 parry/dodge<br> +1 strike melee<br> +1 strike w/rifle<br> +2 strike w/Electric Arc<br> Kick 2d4<br> AK-47 4d6, 1200'<br> Electric Arc 2d6MD, 30'<br> ===Skills=== *'''Communication:''' Speak American 98%, Speak Elven 74%, Speak Spanish 74%, Literacy American [Secondary] 44%, Literacy Elven [Secondary] 44% *'''Domestic:''' Cook [Related] 49% *'''Espionage:''' Intelligence [Related] 41% *'''Medical:''' First Aid 54% *'''Physical:''' Climbing 54%, Gymnastics [Secondary] (balance 54%, parallel bars/rings 64%, backflip 74%, prowl 34%, climb rope/rappel 64%), Outdoorsmanship [Secondary] *'''Pilot:''' Hovercraft 59% *'''Science:''' Astronomy & Navigation [Related] 54%, Mathematics (Basic) 59%, Mathematics (Advanced) [Related] 59%, *'''Technical:''' Lore: Demon & Monster 49%, Lore: D-Bee 39%, Lore: Faeries & Magic Creatures 39%, Lore: Magic 44% (recognize symbols 34%, recognize enchantment 29%), Lore: Psionics 39%, Mythology [Related] 39%, *'''Wilderness:''' Land Navigation 44%, Wilderness Survival 49%, Identify Plants & Fruit [Secondary] 34%, Preserve Food [Secondary] 34%, Dowsing [Outdoorsmanship] 5%, Fasting [Outdoorsmanship] 5% *'''W.P.:''' Rifles [Related] *'''Hand to Hand Basic''' ===Special Abilities=== ====Ley Line Walker==== *'''Sense Ley Line & Magic Energy''' #'''Sense Ley Line''' feel/locate ley lines in 10mile/level radius, can tell if near/far, 30% (+5%/level) #'''Sense Ley Line Nexus''' detect nexus on line, 40%(+5%/level) #'''Sense Rift''' feel rift open/close in 50mile(+10mile/level), can tell near/far and big/small, knows exact location if on ley line #'''Sense Magic Use''' sense spell-use/rifting/tech-wizardry in 100'/level, note does not include psionics #'''Sense Magic Energy''' see presence of 20+ PPE in LoS, use 1 attack to use to detect invis (does not work vs Invisibility, Superior) *'''Read Ley Lines''' automatically know direction, length, locations of nexus/rifts/natural disasters on any ley line *'''Ley Line Transmission''' send verbal/visual message to anyone along line, 1 recipient/level, 20% for Telepaths to detect, 31% chance to eavesdrop *'''Ley Line Phasing''' flawless teleportation in ley line, takes 1d4 melee of concentration, any direction (even off ground), max 4/hr, 4+2/level/day, must use nexus to switch lines *'''Line Drifting''' can float along ley line, speed factor 10 *'''Ley Line Rejuvenation''' double natural healing on ley line, 1/day heal 20+1d6/level HP and 20+2d6/level SDC after 10 minutes concentration *'''Ley Line Observation Ball''' create soccer-ball sized sphere, 1MDC/level, spd44, can range 500'/level, +3 to dodge, can see through it, must stay in ley line *'''Affinity to Rift/Ley Line Magic''' 1/level-up spend 48 hours meditating at ley line to learn 1 spell from select list *'''Ley Line Force Field''' 10PPE to summon 20+2/level MDC armor, also halves ambient ley line energy available *'''Spell Knowledge''' 1/level-up gain a new spell of level less than or equal to new level *'''Supplemental PPE and Recovery''' can dray 20PPE/round on ley line, 40PPE/round at nexus, recover 7PPE/hour rest, 15PPE/hour meditation *'''Bonuses''' +4 v horror factor, +2 v possession/mind control, +3 v curses ====Spells==== *'''1st Level:''' **'''Cloud of Smoke''' 2 PPE, create 30^3 dense black smoke cloud in 90' lasting 1 minute/level, cannot see through/out of cloud, -5 strike/parry/dodge/disarm/entangle **'''Sense Evil''' 2 PPE, feel supernatural evil in 90' for 2 minutes/level, can tell rough number and location, can directly determine diabolic alignment **'''Thunderclap''' 4 PPE, +5 init, +1 strike/parry/dodge to caster, horror factor 8 in 30', audible 1 mile away *'''2nd Level:''' **'''Befuddle''' 6 PPE, -2 strike/parry/dodge, 1/2 attacks/melee, -20% all skills to single target in 100' for 2 minutes/level, save vs magic **'''Extinguish Fire''' 4 PPE, extinguish 40' diameter area of fire within 80+10'/level/melee for 1 minute/level **'''Fear''' 5 PPE, create 20' diameter area of fear within 100' for 1 minute/level, horror factor 16, lose init, 1 attack, go last, and no defense on first attack *'''3rd Level:''' **'''Armor of Ithan''' 10 PPE, give 10MDC/level armor to self/touched other for 1 minute/level, half damage from magic fire, lightning, and cold **'''Breathe Without Air''' 5 PPE, grant normal function without air to up to two creatures touched for 3 minutes/level, can include self **'''Paralysis: Lesser''' 5 PPE, paralyze limb of single target in 60' for 1 minute/level, save vs magic *'''4th Level:''' **'''Charismatic Aura''' 10 PPE, gain +8PB and charm all in 60' to trust/fear/deceive for 1.5 minutes/level, save vs magic **'''Magic Net''' 7 PPE, snare targets in 10' area in 60' for 1/2 minutes/level, only MDC damage can break net, 1/2 minute to snap, dodge 16 **'''Electric Arc''' 8 PPE, throw arc of electricity 30'/level as attack for 1 round (attack used for initial casting gets no arc), 2d6 MDC ====Psionics (Minor Sensitive)==== *'''Empathy:''' 100' area, 2 minutes(8 melees)/level, 4 ISP; become aware of/feel emotions of people/animals/supernaturals; stronger emotions easier; cannot pinpoint invisible/hiding; can serve as very rudimentary lie detector; can save once per melee to block for round *'''Telepathy:''' 60' read thoughts, 140'+40'/level send thoughts, 2 minutes(8 melees)/level, 4 ISP; read surface thoughts of individual in range; send directed thought message to individual, must be clear and concise; can save to block probing if aware ===Gear=== ====Standard Ley Line Walker Gear==== *Cape *Clothing *Traveling Clothing *Light MDC Armor (40 MDC) *Knapsack *Backpack *3x Small Sack *Large Sack *6 Wooden Stakes & Mallet *Canteen *Binoculars *Tinted Goggles *Air Filter and Gas Mask *Flashlight *100' light weight cord and grappling hook *Pen and Notebook *First Aid Kit *PDD w/10 blank discs *Pocket Laser Distancer *Optics Band (200' infrared/ultraviolet, 7' 400x magnification, 200' night sight, adjustable color filters) *AK-47, 1200' range, 30 rounds *1.9k credits *8.5k black market goods ===Notes===
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