Editing
MTH:Powers I-P
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==ILLUSION== Class: Beta Cost: 1 Verve Dice Pool: Intelligence + (Expression) + Illusion Action: Instant Range: (Power Level + Illusion) x 5 yards Area: N/A Duration: One scene Effect: The character is able to subvert the senses of others. The activation roll can create one static illusionary object per success, or one non-static illusion per two successes. Non-static illusions are those which move or interact on their own in a complicated fashion. Simple, or repetitive motions are still considered static. For instance, a statue would be a static illusion, as would a waterfall, but an animal that responds to complicated interactions would be non-static. As a guideline, if the interaction is more complicated than what a typical video-game could manage, it is non-static. A jogger who just runs is a static illusion. If you can stop and have a realistic conversation with the jogger, that's not a static illusion. Illusions can't respond with knowledge the illusionist doesn't have. If someone interacts with a static illusion and gets a weird response, this doesn't end the effect, but it does tip them off that something is off. If an illusion is non-static the illusionist must direct one reflexive mental action each turn toward controlling it. This means that you cannot take other mental actions while controlling the illusion. The size of the illusion cannot exceed (2 + Power Level + Illusion x 2). No application of this power may have any tangible effect beyond misdirection, concealment, or emotionally effecting people in a natural way. Illusions effect all five senses. Opponents with more effective dots in Wits than the character's successes will know something is off. Opponents with superhuman senses might be harder to fool. Recognizing the effect as illusory does not show the truth. Extras: Milieu - The illusion can be described in terms of a setting, such as a dance hall full of dancers or a field with lots of plants and animals. Treat the listed range as a radius. Successes indicate how many details you can specify, one for one. All illusions are static, though the character can use additional roles to add non-static features. Weakness: Partial Senses - The illusion cannot effect all senses. Choose two senses that cannot be duplicated. Taste and smell are treated as one sense for these purposes.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information