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==RAISE DEAD== Class: Gamma Cost: 1 Verve Dice Pool: Power Level + Raise Dead + (Occult) Action: Instant Range: Power Level x 2 Area: N/A Duration: One Scene Effect: This power allows the character to bring life to the dead, to serve her in battle or other tasks. On a normal success, the reanimated body has a dice pool of 7 for all physical actions, and a dice pool of 3 for all mental actions, with a defense equal to half the character's dots in Raise Dead - if the target is the body of a meta-human, treat all superpowers as if they only had a single dot, and actions requiring verve or willpower draw from the character's own verve pool. Bodies reanimated with a single success do not retain merits or skill specialties. On an exceptional success, the reanimated target retains all of their stats from before dying, with a plus 1 to all physical actions - if the target is the body of a meta-human, their powers retain all dots from before death, and they arise with 10 verve to spend. Bodies reanimated on an exceptional success are sentient, though regardless of prior goals are now cooperative with the character (you can bring an enemy back to life with an exceptional success without being attacked by him/her). Bodies reanimated on an exceptional success also retain all merits from their former life. A body can only be reanimated once, after that it cannot be given life a third time. A character can only have a number of reanimated bodies working with her equal to her dots in Raise Dead. Extras: None Weaknesses: Fresh Bodies: Each turn the target has been dead applies a cumulative -1 penalty to attempts to use Raise Dead. Pushing Daisies: A body must be touched as an instant action to be reanimated, and once reanimated will only be cooperative with the character to the extent that they would in life. Note: Some storytellers may find it necessary to have their characters make a reflexive morality roll when using this power at a penalty equal to half their dots in Raise Dead, depending on how they fluff the effect. Asking a body's corporeal spirit to fight alongside you one last time before passing on is not necessarily evil, while turning a mortal's corpse into a shambling meat-shield is not necessarily good.
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