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Mano a Mano:Make a Character
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==Make a Character - Character Generation Example== This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].) The player starts generating the character with a "template" for the kind of character he is making. '''1. Choose the Type of Character You Want to Make''' Here we'll assume that we are allowed to use 201 total CP to make a single character whose template is "human." After subtracting the CP value of the template (155 CP) we still have 46 CP to customize the character. (See [[Mano a Mano:Make a Template|Game Design/Make a Template]].) {{:Mano a Mano:Example Template}} '''2. Choose the Character's Build''' Now we look at Steven's Template to see how it affects his dimensions and modifiers. Steven is a Human, so his height will be between 1.4 m and 2.0 m (within 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), strength (3) and running (5) will remain unchanged from the Human template. Steven's ''stamina'' is 14 (two times his toughness.) {| | valign="top" | '''3. Use the Remaining CP to Customize the Character''' Now we will make Steven more competent and interesting by distributing the rest of his CP. After spending 6 CP to give Steven extra toughness, we have 40 CP remaining for enhancements. We decide that Steven does not have any disabilities or missing limbs, so we'll just distribute the rest of the CP among Steven's abilities. We give him a new ''one-handed weapons'' ability with a modifier of 4 (20 CP.) We use 10 CP to give Steven an extra ''craftsmanship'' ability modifier of 2. We use the remaining 10 CP to give Steven an extra ''natural weapons'' ability modifier of 2. The Human template does not have a one-handed weapons, craftsmanship or natural weapons modifier, so we write a 0 in the right side of the '''Modifier''' column for each ability. | valign="bottom" | {| | || align="right" | 6 || extra toughness (+2) |- | || align="right" | 20 || one-handed weapons (+4) |- | || align="right" | 10 || craftsmanship (+2) |- | || align="right" | 10 || natural weapons (+2) |- | + || align="right" style="border-bottom:solid black 1px" | 155 || template CP |- | || align="right" | 201 || total CP value |} |} '''4. Occupation and Equipment''' Steven meets the minimum qualifications to be a Robber. We decide this suits the personality we envision for Steven, so we make his occupation "Robber". This occupation does not give Steven any equipment, but he has made a "machete". (See [[Mano a Mano:Occupations#Occupation Examples|Game Design/Occupations/Occupation Examples]] and [[Mano a Mano:Make an Item|Character Development/Making Equipment/Equipment Generation Example]].) {{:Mano a Mano:Example Weapon}} Steven only has one machete, so we list the item's name as "1 machete". We copy the item's features (just "sharp"), mass (0.5 kg), and heft (3) to Steven's character sheet. Steven's machete has an attack modifier of 4: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2). Steven's machete has a defense of 14: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2) plus 10. The machete's power is 5 and Steven's total strength is 3. Steven's machete power is the highest of these two values (5). We also fill in the power, attack and defense of Steven's natural weapons. The power of his hands and feet is Steven's total strength, which is 4.. Steven's hands and feet have an attack modifier of 2: his agility plus his ''natural weapons'' ability (2). Steven's hands and feet have a defense of 12: his agility (0) plus his ''natural weapons'' ability (2) plus 10. '''5. Grapple, Defense, Armor''' Steven's grapple attack is his 0 agility plus his 0 grappling ability plus his 3 strength, for a total of 3 grapple attack Steven's grapple defense is his 3 grapple attack plus 10, for a total of 13 grapple defense. Steven's ''melee defense'' is the best defense of all his natural weapons and hand weapons. His machete has 14 defense, while his hands and feet have only 12 defense, so his melee defense is 14. Steven's ''missile defense'' is his agility (0) plus 10, which is 10 (10 + 0 = 10). Steven has no armor so his ''best absorption'' and ''total cover'' are 0. {{:Mano a Mano:Example Character}}
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