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Marvelous Adventures:Combat
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== Movement == {| class="wikitable" style="float: right;" !Rank!!Flight!!Leap |- |FB||2 APR||Β½ m |- |PR||4 APR||1m |- style="background: LightBlue;" |TY||6 APR||2m |- style="background: LightBlue;" |GD||8 APR||3m |- style="background: LightBlue;" |EX||10 APR||6m |- |RM||15 APR||9m |- |IN||20 APR||12m |- |AM||25 APR||15m |- |MN||30 APR||25m |- |UN||40 APR||30m |- |BO||50 APR||1 ar |- |CO||100 APR||2 ar |- |SU||200 APR||4 ar |- |TR||2K APR||8 ar |- |DV||Lightspeed||23 ar |- |OM||FTL||38 ar |} Distance is often measured in '''areas''' (abbreviated ar). 1ar of open space β 40m (130'); 40 areas β 1 mile. Vertical distance is measured in '''floors''', roughly 4.5m (or 15') high. A speed of 1 area/round (abbreviated '''APR''') is thus roughly 15 mph, or 24 kph. Mundane movement is determined by Endurance: characters with Endurance in the ''blue band'' on the Rank Table can move 2 areas in a round; characters with a higher Endurance can move 3, while those with lower Endurance may only move 1 area. Characters with a restricted movement power (e.g. Running or Swimming) move its rank value in areas; characters with an unrestricted movement power (e.g. Flight or Teleportation) move the number of areas shown on the Flight column of the table above. Passing through a closed door counts as moving Β½ area. A character can turn up to 90Β° with no effect on their speed; a greater turn reduces speed by half. Performing any action while moving other than a charging attack also takes up half the character's movement. A flying character can gain extra speed by diving; every 3 floors the character drops allows them to move an extra area forward (or another story downward). Characters moving under their own power without rest must make a green Endurance FEAT after (Rank<sup>2</sup>) rounds, or stop for 1-10 rounds. After 2×(Rank<sup>2</sup>) rounds, they must make a yellow Endurance FEAT or stop to rest for 2-20 rounds; 3×(Rank<sup>2</sup>) rounds, they must make a red Endurance FEAT or stop to rest for 3-30 rounds. After 4×(Rank<sup>2</sup>) rounds, the character ''must'' stop to rest for 3-30 rounds. <div style="clear: right"></div>
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