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== Chartless FEATs == Instead of the published scale, the "rank number" of a rank is its ordinal position (e.g. '''Typical''' = +3, '''Incredible''' = +7, etc.). Health and Karma are calculated from the new numbers (e.g. a character with '''Good''' (+4) in all physical stats has 16 Health instead of 40.) {| class="wikitable" style="float: right;" |+ Red FEAT Thresholds !FB!!PR!!TY!!GD!!EX!!RM!!IN!!AM!!MN!!UN |- |20 (16+)||20 (12+)||20 (8+)||20 (4+)||20||20||19+||19+||18+||18+ |} The rank used to attempt a FEAT is generally referred to an ''ability'', while the rank that opposes it (aka its Intensity) is its ''challenge''. When attempting a FEAT, add 1d20 to the ability rank: * You have a <span style="color:green;">Green</span> result; if the ''total'' is equal to or more than the challenge '''plus 10'''; * You have a <span style="color:Goldenrod;">Yellow</span> result if the ''total'' is equal to or more than the challenge '''plus 16'''; * You have a <span style="color:red">Red</span> result if the ''number on the die'' is equal to or higher than the corresponding threshold listed on the chart below; ability ranks lower than Excellent must "confirm" a Red result with a second d20 roll higher than the value in parentheses. '''''Example:''''' Captain America wants to show Hitler how he feels about fascism. He rolls a FEAT, adding a d20 roll of 14 to his Amazing (+8) rank Fighting; the total (22) is more than Hitler's Good (+4) rank Fighting plus 16 (i.e. 20), so this is a Yellow result: Cap hits his intended target, inflicting double damage and a Slam result. Adolf is forced to roll an Endurance FEAT (against Typical Intensity) himself; his roll of 8, plus Excellent (+5) rank Endurance, is just equal to Typical (+3) Intensity plus 10 for a green (1 area) result — so the Führer is sent off his feet flying!
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