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=The Bull= GRIM<br> REAL NAME: Unknown<br> Look<br> β’ ambiguous<br> β’ unclear<br> β’ calloused hands<br> β’ baggy clothing<br> β’ no costume<br> Abilities<br> Someone or something changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting.<br> Labels<br> DANGER +2<br> FREAK +2<br> SAVIOR -1<br> SUPERIOR 0<br> MUNDANE -1<br> Conditions<br> β Afraid (-2 to directly engage a threat)<br> β Angry (-2 to comfort or support or pierce the mask) <br> β Guilty (-2 to provoke someone or assess the situation)<br> β Hopeless (-2 to unleash your powers)<br> β Insecure (-2 to defend someone or reject othersβ influence)<br> Backstory<br> β’ Who changed you? ''I don't know. I only heard the word "Winter" in English once. ''<br> β’ How did you escape from them? ''I don't know. I just started punching.''<br> β’ Who, outside the team, tries to take care of you now? ''There's a woman. Her name is Mary, I think? She says she's my mother. I don't know...''<br> β’ Why do you try to be a hero? ''I mean if you're going to punch people and things for a living it might as well be for a good cause.''<br> β’ Why do you care about the team? ''Everyone feels like family. Yes, even the weird alien monster doll. I don't know why.''<br> When our team first came together...<br> We defeated a dangerous enemy. Who or what was it?<br> Relationships<br> Ingenue is your love. Youβve opened up to them about the worst parts of your past.<br> Flechette is your rival. They tried to control you at a crucial moment.<br> Influence<br> Ingenue 1<br> Flechette 1<br> Bull Moves<br> β Punch everyone: Whenever you charge into a fight without hedging your bets, you can shift your Danger up and any other Label down.<br> β There when it matters: When you defend someone, on a hit you can hold 1 instead of choosing one from the list. Spend your hold when they are in danger later to arrive on the scene ready to help.<br> The Bullβs Heart<br> You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.<br> Love: Ingenue<br> Rival: Flechette<br> β Defender: When you leap to defend your love or rival in battle, roll + Danger instead of + Savior to defend them.<br> Moment of Truth <br> This is what you do best. You let loose, all the pent up strength and rage and glee, and you break whatever stands in your way. You are a walking demolition crew. What can stand up to you?<br> Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, now the people who changed you know exactly where to find you...<br> Team Moves<br> When you share a triumphant celebration with someone, make them your love or rival immediately to mark potential. If they are already your love or rival, take Influence over them and mark potential.<br> When you share a vulnerability or weakness with someone, give them Influence and hold 2.<br> Spend that hold to help them as if it were Team in the pool.<br> POTENTIAL >>>>β >>>>β >>>>β >>>>β >>>>β <br> 4/5 Every time you roll a miss on a move, mark potential.<br> Advancement<br> When you fill your potential track, you advance. Choose from the list below.<br> β Take another move from your playbook<br> β Take another move from your playbook<br> β Take a move from another playbook<br> β Take a move from another playbook<br> β Someone permanently loses Influence over you; add +1 to a Label<br> β Rearrange your Labels as you choose, and add +1 to a Label<br> β Unlock your Moment of Truth<br> β Choose another two roles for The Bullβs Heart<br> When youβve taken five advances from the top list, you can take advances from the list below.<br> β Unlock your Moment of Truth after itβs been used once.<br> β Change playbooks<br> β Take an adult move<br> β Take an adult move<br> β Lock a Label, and add +1 to a Label of your choice<br> β Retire from the life or become a paragon of the<br>
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