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=Organics= ==Biotics== These foes use warping mass effect fields as their weapon. ===Biotic Apprentice=== A minor talent or biotic-in-training. '''Attributes''': Intelligence 3, Wits 3, Resolve 4; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 2, Composure 3.<br> '''Skills''': Academics 1, Science 1 (Biotic Theory); Assault 1, Athletics 2, Firearms 1<br> '''Merits''': <br> '''Talents (Adept)''': ''Distortion 1'' - Warp, ''Integration 1'' - Barrier, ''Kinetics 1'' - Lift <br> '''Willpower''': 7<br> '''Initiative''': +6<br> '''Perception''': 6<br> '''Speed''': 10<br> '''Defense''': 4 (5 unarmoured)<br> '''Armour''': 2<br> '''Shields''': 7<br> '''Weapons/Attacks''':<br> *Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 4 *Warp - 4L, Range 100, Cost 1B Willpower, Dice pool 5 '''Health''': 7<br> '''Equipment''': Light armour, heavy pistol ===Artillery=== '''Attributes''': Intelligence 3, Wits 3, Resolve 5; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 4.<br> '''Skills''': Academics 2, Science 3; Assault 2, Athletics 2, Firearms 2 (Pistol); <br> '''Merits''': <br> '''Talents (Adept)''': <br> '''Willpower''': 9<br> '''Initiative''': +6<br> '''Perception''': 7<br> '''Speed''': 9 (10 unarmoured)<br> '''Defense''': 4 (5 unarmoured)<br> '''Armour''': 2<br> '''Shields''': 7<br> '''Weapons/Attacks''':<br> *Warp - 5L, Range 100, Cost 1B Willpower, Dice pool *Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 6 '''Health''': 8<br> '''Equipment''': Light armour with mod, ===Dragoon=== '''Attributes''': Intelligence 2, Wits 3, Resolve 4; Strength 4, Dexterity 3, Stamina 4; Presence 2, Manipulation 2, Composure 3.<br> '''Skills''': Assault 4 (Biotic Lash), Athletics 4, Firearms 3, <br> '''Merits''': <br> '''Talents (Vanguard)''': Fitness, Second Skin, Slam; ''Integration 3'' - Barrier, Charge, Smite<br> '''Willpower''': 7<br> '''Initiative''': +8<br> '''Perception''': 6<br> '''Speed''': 13 (14 unarmoured)<br> '''Defense''': 2 (3 unarmoured)<br> '''Armour''': 3<br> '''Shields''': 5<br> '''Weapons/Attacks''':<br> *Biotic Lash - 7L (3B unaugmented with Smite), Cost 1B, Dice pool 9 *SMG - 1L, Range (75/150/300), Dice pool 6 '''Health''': 11<br> '''Equipment''': Phoenix armour with Enhanced Arm Servos, SMG, ===Skirmisher=== '''Attributes''': Intelligence 2, Wits 3, Resolve 4; Strength 3, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.<br> '''Skills''': Assault 4 (Biotic Strike), Athletics 4, Firearms 3 (Shotgun)<br> '''Merits''': <br> '''Talents (Vanguard)''': Carnage, Hard Target, Second Skin; ''Integration 3'' - Barrier, Charge, Smite<br> '''Willpower''': 7<br> '''Initiative''': +9<br> '''Perception''': 6<br> '''Speed''': 17 (14 unarmoured)<br> '''Defense''': 4 (3 unarmoured)<br> '''Armour''': 3<br> '''Shields''': 5<br> '''Weapons/Attacks''':<br> *Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool 8 *Biotic strike - 6L (2B unaugmented with Smite), Cost 1B, Dice pool 8 '''Health''': 9<br> '''Equipment''': Assault armour with Enhanced Leg Servos, assault shotgun ==Shooters== These are combatants who rely on arms and physical skill, rather than biotics or technical expertise. They're the most common type of opposition. ===Recruit=== Your average soldier, mercenary or corporate security guard. '''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 2.<br> '''Skills''': Engineering 1; Assault 2, Athletics 2, Firearms 2 (Assault Rifles), Piloting 1; Intimidation 1, Socialise 1 <br> '''Merits''': Iron Stamina 1, <br> '''Talents''': None.<br> '''Willpower''': 5<br> '''Initiative''': +5<br> '''Perception''': 4<br> '''Speed''': 8 (10 unarmoured)<br> '''Defense''': 0 (2 unarmoured)<br> '''Armour''': 3<br> '''Shields''': 7<br> '''Weapons/Attacks''':<br> *Assault rifle - 2L, Range (150/300/600), Dice pool 6 *Rifle butt - 1B, Dice pool 4 '''Health''': 8<br> '''Equipment''': Medium armour, Assault rifle<br> ===Veteran=== An experienced soldier or mercenary, one who's survived hot contacts and learned a few things. '''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 3.<br> '''Skills''': Engineering 2, Medicine 1; Assault 3, Athletics 3, Firearms 3 (Assault Rifles), Piloting 2; Intimidation 2, Persuasion 1 (Small Unit Command), Socialise 2 <br> '''Merits''': Fast Reflexes 1, Fleet of Foot 1, Iron Stamina 2, Status 1(NCO).<br> '''Talents (Soldier)''': Outflank, Second Skin, Weapons Drill.<br> '''Willpower''': 6<br> '''Initiative''': +7<br> '''Perception''': 6<br> '''Speed''': 11 (12 unarmoured)<br> '''Defense''': 2 (3 unarmoured)<br> '''Armour''': 3<br> '''Shields''': 7<br> '''Weapons/Attacks''':<br> *Assault rifle - 2L, Range (150/300/600), Dice pool 7 *Omni-blade - 2L, Dice pool 6 '''Health''': 8<br> '''Equipment''': Medium armour, assault rifle, military omni-tool.<br> ===Commando=== A scout-sniper specialist. '''Attributes''': Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 2, Manipulation 2, Composure 3.<br> '''Skills''': Engineering 2, Interfacing 2, Investigation 1, Medicine 1; Assault 3, Athletics 3, Covert 2, Firearms 4 (Sniper Rifles), Piloting 2, Stealth 3 (Camouflage), Survival 2<br> '''Merits''': Fast Reflexes 2, Iron Stamina 1<br> '''Talents (Soldier)''': Ambush, Hard Target, Marksman, Second Skin, Sniper, Vigilant<br> '''Willpower''': 6<br> '''Initiative''': +10<br> '''Perception''': 7<br> '''Speed''': 13 (12 unarmoured) <br> '''Defense''': 5 (4 unarmoured)<br> '''Armour''': 3<br> '''Shields''': 5<br> '''Weapons/Attacks''':<br> *Light sniper rifle - 2L, Range (250/500/1000), AP1, Precision, Dice pool 9 *Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 8 *Omni-blade - 2L, Dice pool 6 '''Health''': 8<br> '''Equipment''': Assault armour with Full Environmental Systems mod, light sniper rifle, heavy pistol, military omni-tool.<br> ===Heavy Weapons Specialist=== A heavy weapons specialist. '''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br> '''Skills''': <br> '''Merits''': <br> '''Talents (Soldier)''': Strong Back<br> '''Willpower''': <br> '''Initiative''': <br> '''Perception''': <br> '''Speed''': <br> '''Defense''': <br> '''Armour''': 4<br> '''Shields''': 8<br> '''Weapons/Attacks''':<br> * '''Health''': <br> '''Equipment''': Heavy armour, <br> ===Officer=== A unit commander. '''Attributes''': Intelligence 3, Wits 3, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 3, Composure 3.<br> '''Skills''': Academics 2 (Tactics), Engineering 1, Interfacing 1, Medicine 2; Assault 3, Athletics 3, Firearms 3 (Pistols), Piloting 2; Empathy 2, Intimidation 2, Persuasion 3 (Command), Socialise 2, Subterfuge 2.<br> '''Merits''': Fast Reflexes 1, Iron Stamina 1, Status 3 (Officer).<br> '''Talents (Soldier)''': Command 4 (6 dice total), Squad Reflexes, Vigilant.<br> '''Willpower''': 6<br> '''Initiative''': +9<br> '''Perception''': 6<br> '''Speed''': 8 (10 unarmoured)<br> '''Defense''': 1 (3 unarmoured)<br> '''Armour''': 3<br> '''Shields''': 7<br> '''Weapons/Attacks''':<br> *Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 7 *Omni-blade - 2L, Dice pool 6 '''Health''': 8<br> '''Equipment''': Medium armour with Command and Control uplink, heavy pistol, military omni-tool.<br> ===Shock Trooper=== A close-quarters specialist. '''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.<br> '''Skills''': Engineering 1, Medicine 1; Assault 4 (Omni-blade), Athletics 4 (Running), Firearms 4 (Assault Rifles), Piloting 2; Intimidation 2, Socialise 2<br> '''Merits''': Fast Reflexes 2, Fleet of Foot 1, Iron Stamina 2. <br> '''Talents (Soldier)''': Advancing Fire, Carnage, Close Quarters Combatant, Fitness, Second Skin, Shock Trooper<br> '''Willpower''': 6<br> '''Initiative''': +9<br> '''Perception''': 6<br> '''Speed''': 16 (15 unarmoured)<br> '''Defense''': 4 (3 unarmoured)<br> '''Armour''': 3<br> '''Shields''': 6<br> '''Weapons/Attacks''':<br> *Assault rifle - 2L, Range (150/300/600), Dice pool 9 *Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool 8 *Omni-blade - 2L, Dice Pool 9 '''Health''': 11<br> '''Equipment''': Assault armour with Fortified Shielding mod, assault rifle, assault shotgun, military omni-tool.<br> ==Techs== These foes rely on technical expertise and Process Talents for their edge. ===Tech Support=== A minor tech. '''Attributes''': Intelligence 3, Wits 4, Resolve 3; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 2, Composure 3.<br> '''Skills''': Academics 2, Engineering 2, Interfacing 2, Science 2; Covert 2, Firearms 1, Piloting 2<br> '''Merits''': <br> '''Talents (Engineer)''': <br> '''Willpower''': 6<br> '''Initiative''': +7<br> '''Perception''': 7<br> '''Speed''': 9 (10 unarmoured) <br> '''Defense''': 2 (3 unarmoured)<br> '''Armour''': 2<br> '''Shields''': 7<br> '''Weapons/Attacks''':<br> *Light pistol - 1L, Range (20/40/80), Dice pool 4 '''Health''': 7<br> '''Equipment''': Light armour, light pistol, ===Drone Controller=== '''Attributes''': Intelligence 3, Wits 4, Resolve 4; Strength 2, Dexterity 4, Stamina 2; Presence 2, Manipulation 2, Composure 4.<br> '''Skills''': Academics 2, Engineering 3 (Drones), Interfacing 3, Science 2; Firearms 2, Piloting 3 (Combat Drones); <br> '''Merits''': Fast Reflexes 3<br> '''Talents (Engineer)''': ''Engineering Processes 2'' - ''Interfacing Processes 2'' - ''Science Processes 2'' - <br> '''Willpower''': 8<br> '''Initiative''': +11<br> '''Perception''': 9<br> '''Speed''': 10 (11 unarmoured)<br> '''Defense''': 3 (4 unarmoured)<br> '''Armour''': 2<br> '''Shields''': 7<br> '''Weapons/Attacks''':<br> * '''Health''': 7<br> '''Equipment''': Light armour with Drone Operation Suite mod. ===Ghost=== '''Attributes''': Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 2, Manipulation 2, Composure 3.<br> '''Skills''': <br> '''Merits''': <br> '''Talents (Infiltrator)''': Agility, Marksman, Sniper, ''Engineering Processes 2'' - ''Interfacing Processes 1'' - <br> '''Willpower''': 6<br> '''Initiative''': +8<br> '''Perception''': 7<br> '''Speed''': 13<br> '''Defense''': 4<br> '''Armour''': 2<br> '''Shields''': 3<br> '''Weapons/Attacks''':<br> *Heavy sniper rifle - 3L, Range (250/500/1000), 9-again, AP1, Precision, Dice pool *SMG - 1L, Range (75/150/300), Dice pool '''Health''': 8<br> '''Equipment''': Reconnaissance armour with Sound Suppressing Overlay mod, heavy sniper rifle, SMG, specialist omni-tool (Engineering), ===Medic=== '''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br> '''Skills''': <br> '''Merits''': <br> '''Talents''': <br> '''Willpower''': <br> '''Initiative''': <br> '''Perception''': <br> '''Speed''': <br> '''Defense''': <br> '''Armour''': <br> '''Shields''': <br> '''Weapons/Attacks''':<br> * '''Health''': <br> '''Equipment''': ===Saboteur=== '''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br> '''Skills''': <br> '''Merits''': <br> '''Talents (Engineer)''': <br> '''Willpower''': <br> '''Initiative''': <br> '''Perception''': <br> '''Speed''': <br> '''Defense''': <br> '''Armour''': <br> '''Shields''': <br> '''Weapons/Attacks''':<br> * '''Health''': <br> '''Equipment''': ===Stalwart=== '''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br> '''Skills''': <br> '''Merits''': <br> '''Talents (Engineer)''': ''Engineering Processes 2'' - Tech Armour (twice) ''Interfacing Processes 2'' - Tech Armour (twice) ''Medicine Processes 1'' - Tech Armour ''Science Processes 1'' - Tech Armour <br> '''Willpower''': <br> '''Initiative''': <br> '''Perception''': <br> '''Speed''': <br> '''Defense''': <br> '''Armour''': <br> '''Shields''': <br> '''Weapons/Attacks''':<br> * '''Health''': <br> '''Equipment''': ===Vehicle Operator=== '''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br> '''Skills''': <br> '''Merits''': <br> '''Talents''': Stunt Driver<br> '''Willpower''': <br> '''Initiative''': <br> '''Perception''': <br> '''Speed''': <br> '''Defense''': <br> '''Armour''': <br> '''Shields''': <br> '''Weapons/Attacks''':<br> * '''Health''': <br> '''Equipment''': ==Rachni== ===Worker=== ===Soldier=== ===Brood Warrior=== ==Critters== ===Klixen=== ===Varren=== ===Varren Alpha===
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