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Meet The New Gods:Cheronica Lunione
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== Cheronica Lunione == *[https://i.imgur.com/6LFP6pH.jpg Image] *Level: 2 *XP: 3 *Spent Dominion: 2 *Available Dominion: 0 === Effort: === *Free: 3 *Instant Commitment: *Scene-Long Commitment: *Day-Long Commitment: === Attributes === {| class="wikitable" ! Attribute!! Score!! Mod!! Check |- |Str||10||+1||11 |- |Dex||13||+1||8 |- |Con||13||+1||8 |- |Int||14||+1||8 |- |Wis||16||+2||8 |- |Cha||16||+2||8 |- |} === Combat === *AC: 6 *HP: 14 *Hardiness: 13 *Evasion: 13 *Spirit: 12 *Movement: 30' *Attacks: **Melee: Rapier & dirk (1d20+3 to-hit, 1d6+1 damage) **Ranged: Pistol (1d20+3 to-hit, 1d10+1 damage) === Facts === *Born in the Void *Rogue Trader *Friend to craftworld Yselira *Lady-Admiral of Vasquar Sectory === Influence & Dominion === *Influence Commitments: **N/A *Dominion Spent: **2 === Words & Gifts === (2 banked points, will buy Bow at level 3) *'''Apotheosis: ''' No Effect **Receive the Incense of Faith ***Capable of receiving worship from mortal believers, can form own cult. *'''Journeying:''' always know exactly where you are, never lose your way to a known destination, and may treat travel as if it were as restful and nourishing to you as sound sleep and a good meal. **Know the Path ***Always know the safest and easiest way to go to reach any location that is not kept secret from the world. Those who go with you also count their journeying to be food and sleep, allowing constant travel. *'''Passion:''' Set your Charisma attribute score to 16 **Banner of Passion ***Commit Effort. All NPCs who are lesser foes within earshot or sight are suffused with a powerful emotion of your choice, directed at the object of your choosing. Worthy foes get a Spirit saving throw each round to throw it off. This emotion will make them act to the limits of their character and will last at least a day after the effort is reclaimed. **Heart of the Lion ***Have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards. *'''Wealth:''' You are never short of money, and can always afford anything that costs 1 Wealth or less. You always have sufficient food, drink, and clothing for yourself and your companions, drawing it from nothingness if necessary. **Flawless Reproduction ***Commit Effort and touch a non-magical object or domestic animal no larger than a large wagon. Every minute, a perfect duplicate of the thing appears somewhere near the original until the Effort is reclaimed. This duplicate persists even after the Effort is reclaimed. **Forever Sufficient ***You and your companions always have whatever mundane objects or mounts you need, provided they're no larger than a small sailing ship. Luck, foresight, and strange provenance conspire to bring you your desires exactly when you need them, every object needed appearing in their pockets, packs, or nearby surroundings. These objects tend to vanish or be lost after you stop needing them, and they cannot replicate precise other objects such as keys or seals. === Possessions === *9km-long spaceship *Light Armour *Pistol *Rapier & dirk
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