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==Background and Story== Merynn Foster Merynn was born to dirt-poor Ernaldan peasants, part of Generts old folk, now scattered across the land. They came with built in fertility runes. The second of twelve children, Merynn grew up supplementing the (extremely large) family food needs by hunting and scavenging on the fringes of clan grounds, with a little poaching in-between jobs for the militia or rich Orlanth types. He joined the Hunter cult on his 13th birthday and took over his fathers Fyrd obligations two years later. Things were finally looking up for his family when he listened to that damned Starbrow. Like a fool, he followed his friends and other clan hotheads off into rebellion. During the uprising, he learned to use his skills on men. Now, he's learning how to run. Merynn is a guerilla fighter and bushwhacker. He is merciless in combat with sentient beings. He does not, however, ever hunt sentients, unless they are of chaos. He's used to being a follower more than a leader, so will be taking his lead from Ringeye predominantly. He's also quick happy to let the young fellers handle negotiations with employers. Merynn is quite protective of the lads, as he thinks of them - he will alwys keep a weather eye out for their welfare. Merynns people grow up very close to the old gods - Horned man, first mortal, grandmother earth, the earth witch, trickster and hunter are the most common. They are very tied to the land spirits and tend to avoid worship of the Young Gods.
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