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Midnight RPG - Chapter 12.24
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== Kevin == * [''This scene takes place moments after Durgaz has left Kyuad, Neese, Zal'Kazzir and D'hal hidden in the sanctuary chapel of the Obsidian Spire...''] Black candles flicker near the sarcophagus that seems more pulpit than coffin. This room isnot quite as dank as the dungeonous halls that you've moved through to hide within waiting for the Orc Seer to pull the Elf and his wolf to safety. From your vantage point beneath a long dark stone and ancient wood table that sits against the wall around a corner to the left of the cathedral-like doorway you are hidden from view by a cloth draping over scraping the warm stone-worked floor. <br> <br> Durgaz quickly plunked you down beneath the table to hide from the denizens within. Ducking in and out of the carved nooks along the outer dungeon walls on your way to this "safe room", you heard the echos of human voices but could make nothing out. <br> <br> It took nearly three minutes that seemed like hours to climb the chute leading into the room when the automaton-like Orge sat watching for movement of the hanging bodies, once to the top perhaps another two minutes creeping behind shadows to this place. The room feels less like an underground dungeon and more like a chapel with intricate weavings of tapestry adorning the walls. The only areas open to bare wall show strange carvings of beasts and gargoyles jutting out mostly high along the tops of the walls. Pews line this room, perhaps thirty on each side of the center walk to the front pulpit. Surrounding the pulpit/coffin, hundreds of black and dark crimson candles illuminate casting dozens of long shadows throughout the gable ceiling room. <br> <br> Now and then the sound of a bat flutters somewhere in the dark. The floor carpetted in some places sometimes moves with beetles, bugs, centipedes, maggots and flys underfoot. They seem to permeate the Spire, having worked their way into the recesses of the stone walls and floor which seems to periodically have small pools of the same necro-seepage from the caverns below - the bugs scurry about to avoid being stepped on. The scent of mildew and death is covered in this room by an odd sweet wax that fills your lungs with a warm haze. <br> <br> Not moments after Zal'Kazzir has been deposited by Durgaz next to Kyuad beneath the table does the cathedral door creak open... Footsteps and paper shuffling can be heard before the voices of at least three denizens of the Spire walk the center aisle toward the alter...
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