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Midnight RPG - Notes on Kyuad's Becoming
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==== So, I'm thinking about buying a feat with XP just before advancing to lvl 16. If that doesn't let me hit 16, that's fine. This is a breakdown of the feats Kyuad can take: Level 15: level-based (max. spell) Level 15: 1k XP buy Level 17: 1k XP buy Level 17: bonus feat from Channeler class (item creation or metamagic) Level 18: level-based Level 19: 1k XP buy Level 20: bonus feat from Channeler class (item creation or metamagic) Level 21: level-based Level 21: 1k XP buy Here are the feats I'm considering for now and for later (I'm making a list for future reference too): Ability Focus Efficient Item Creation Empower Turning Epic Spell Focus Ghostly Grasp Improved Counterspell Improved Turning Reach Spell Undead Mastery Vatic Gaze Ability Focus - (MM) Add +2 to the DC for all saving throws against the special attack on which the creature focuses. Note: This could apply to the Fort save required to resist his paralysis touch, the Will save to resist the negative energy touch, the Will save to resist the fear aura, or perhaps the Daunting Presence effect. Applied to the paralysis touch would be most useful, but I'm not sure that I want this ability to become enough of a focus of the character to need a feat to boost it. Efficient Item Creation - (Epic feat) Select an item creation feat. Creating a magic item using that feat requires one day per 10,000 gp of the itemβs market price, with a minimum of one day. Note: Excellent feat. It requires 24 ranks in Knowledge (arcana) and Spellcraft though, so it's not available till level 20. Empower Turning - (LM p. 26) You can turn or rebuke more undead than usual. After adding your level and Cha mod to your turning damage roll, multiply the result by 1-1/2. Note: Rebuking is great when you need it. Numerically, this would change the total HD rebuked from a range of 20-30 to 30-45. That could mean the difference of three or four more creatures being rebuked, so that's kinda neat. This doesn't however, help Kyuad rebuke a higher-HD creature. Epic Spell Focus - (SRD, Epic) Add +1 to the Difficulty Class for all saving throws against spells from the school of magic the character selects to focus on. This stacks with the bonuses from Spell Focus and Greater Spell Focus. Note: requires at least level 17, because you have to be able to cast level 9 spells. Necromancy school, naturally. Ghostly Grasp - (LM p. 27) You can wear, wield, and otherwise use corporeal items as though you were not incorporeal Note: Okay, two problems with this one. First, you have to actually be incorporeal to get this feat, meaning that Kyuad can't get this till level 20 anyway. The other problem is that the result of this feat is rather stupid. Imagine a ghost floating around with a halberd and a suit of plate... floating with it. The ghost tries to go through a wall and gets stopped because the armor and weapon can't go through the wall. They didn't think this one through. It should say that the benefit is that the character gets to treat all items with which it comes in contact as though the item has the ghost touch property. That would allow the ghost to use the item as intended. But they didn't. And, it's fully possible that having ghost touch as a character mimics this just fine. Improved Counterspell - When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell. Note: Okay, there are 8 spell schools, and Kyuad has 3. Not awesome odds for this coming into use, especially since there's very little chance that anyone's ever going to cast a necromancy spell at Kyuad, and abjuration spells aren't usually used in combat, which is really the only time a counterspell is going to be attempted. This will be more useful when Kyuad gets the Transmutation school. Improved Turning - You turn or rebuke creatures as if you were one level higher than you are in the class that grants you the ability. Note: This allows Kyuad to turn creatures with HD in the range of Kyuad's level -1 to Kyuad's level +5 (a difference in +1 HD every time he attempts to rebuke). It also gives a +1 bonus to turning damage. Compared to Empower Turning, this bonus is nothing. Ultimately this feat is only worth taking if there aren't many other options. Undead Mastery - (SRD, Epic) You may command up to ten times your level in HD of undead. Note: requires Cha 21. A big block to taking this feat. Without an exception it will never be possible. But it would be cool. Vatic Gaze - (PH2 p. 85) You can use detect magic at will. Also, as a swift action, you can attempt to determine an opponent's spellcasting ability. You make a Sense Motive check (DC 5 + target's caster level). If this check succeeds, you learn the highest-level spells the target is capable of casting. This benefit grants you no insight into spell-like or supernatural abilities. Note: On a normal character, I would think this is not Midnight-appropriate. On Kyuad it actually seems kinda thematic.
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