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Mighty Mutants of Mirage City
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== Setting Rules == *'''Fanatics:''' Enemy thugs take the damage for their masters. *'''Heroes Don't Kill:''' Wild Cards' melee attacks are nonlethal by default, with no penalty. Defeated enemies are assumed to be stunned, knocked out, or otherwise incapacitated, but not killed unless the Wild Card makes a specific point of going lethal. Ranged attacks use the normal rules, and certain weapons may always be lethal by virtue of their nature (such as a cursed magical sword). *'''Heroic Resilience:''' Wild Cards get a free natural healing roll at the end of any scene in which they take one or more wounds. This roll cannot heal wounds that were not taken in that scene. *'''High Adventure:''' Spend a Benny to gain the one-time use of a Combat Edge. *'''More Skill Points:''' Player characters in advanced or specialized settings start with 15 skill points *'''No Finishing Moves:''' Incapacitated heroes are not subject to finishing movies (though attackers still get The Drop) *'''Throwdown:''' Unarmed characters do not suffer from the usual Unarmed Defender rule. *'''Unarmored Hero:''' Wild Cards without armor add +2 to their Soak rolls. *'''Wound Cap:''' Wild Cards never suffer more than four wounds from a single hit.
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