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==HOUSERULES== As I am not a fan of the Minions rules in M&M3 the following changes are being used. Minions might still exist as written but will be most civilian noncombat types. Combat types are renamed Henchmen with the following updates... * Henchmen cannot score Critical hits on Player characters. They still gain the automatic success. * Henchmen who suffer a Critical hit will suffer the max effect without being allowed to make a Save. * Henchment still suffer the worst affect if they fail a non-Toughness saving throw. * Henchmen are dropped after they suffer 3 injuries or the Staggered condition * Also Takedown Advantage is going to either grant the ability to effect two Henchmen at once or +2 effect on Area Effects (player's choice) while Takedown level 2 lets you to effect any number of Henchmen somewhat close to each other or +5 effect on Area Effects. :For Multiattack and Takedown Advantage you gain the bonuses to damage against a single attack vs. Henchmen while attacking multiple targets. So with Takedown 1 you could get the Multi-attack bonus against a single targets against both Henchmen.
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