Editing
Mutant Heirs of Doom Project
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Setting and Geography== Mutant is set in post-apocalyptic Scandinavia, called [[Mutant_Heirs_of_Doom_Project/Scandi|Scandi]] by its inhabitants, and the lands around it and the Baltic Sea, now known as the [[Mutant_Heirs_of_Doom_Project/Eastern Sea|Eastern Sea]] by most inhabitants in the Scandi area. The Apocalypse was in what can now be considered ages ago and the world is recovering, as is civilisation, and everywhere cities and states pop up. This world is now inhabited by the non-mutated Human successors of those who hid underground, the Mutants who lived on the surface when they returned and the mysterious Psi-mutants with their fearsome powers. To that can be added the few remaining robots of the civilisation of old that now wander the world without goal or purpose. The world is of course also rich in lethal dangers in the shape of ancient Terrorobots, monsters of various kinds and even weirder freaks and anomalies. The Scandi and Eastern Sea area is dominated by three large powers, although their actual power projections is fairly limited and focused on keeping their lands together and protected, these are the [[Mutant_Heirs_of_Doom_Project/Pyri Commonwealth|Pyri Commonwealth]] (Pyrissamfundet), [[Mutant_Heirs_of_Doom_Project/Gotland|Gotland]] and [[Mutant_Heirs_of_Doom_Project/Wulfreich|Wulfreich]] (Ulvriket). Between them are large areas of unclaimed territory filled to the brink with free villages and nomad clans, as well as the occasional city state. Around the Eastern Sea lies the city-states of [[Mutant_Heirs_of_Doom_Project/Ume|Ume]], [[Mutant_Heirs_of_Doom_Project/Sursvall|Sursvall]], [[Mutant_Heirs_of_Doom_Project/Vasa|Vasa]], [[Mutant_Heirs_of_Doom_Project/Åhlbograd|Åhlbograd]], [[Mutant_Heirs_of_Doom_Project/Simris|Simris]] and [[Mutant_Heirs_of_Doom_Project/Pråjsia|Pråjsia]], as well as smaller trading posts and villages such as [[Mutant_Heirs_of_Doom_Project/Rigö|Rigö]], and as well as the collective [[Mutant_Heirs_of_Doom_Project/Åland Isles|Åland Isles]] in the middle of the sea. The grand city[[Mutant_Heirs_of_Doom_Project/Nowa Warzawa|Nowa Warzawa]] lies deeper south along the river [[Mutant_Heirs_of_Doom_Project/Wizky|Wizky]] that flows out into the Sea. Deeper in on land between the Pyri Commonwealth and the Wulfreich on the [[Mutant_Heirs_of_Doom_Project/Fields_of_Freedom|Fields of Freedom]] lies [[Mutant_Heirs_of_Doom_Project/Mos Mosel|Mos Mosel]] and [[Mutant_Heirs_of_Doom_Project/Muntermåla|Muntermåla]] in the area known as the Fields of Freedom. West of the Pyri Commonwealth lies the city-states of [[Mutant_Heirs_of_Doom_Project/Goburg|Goburg]] and [[Mutant_Heirs_of_Doom_Project/Moss|Moss]] by the Scandi Bay, as well as [[Mutant_Heirs_of_Doom_Project/Stejvhoum and Mauteinsaid|Stejvhoum and Mauteinsaid]] (Stavehome and Mountainside) of the [[Mutant_Heirs_of_Doom_Project/Albion Badgers|Albion Badgers]].
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information