Editing
Nameless Things
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Cosmic Horror in Middle-earth == Welcome to ''Nameless Things'', a small, strange crossover between the bucolic countryside of Tolkien’s Middle-earth and the unspeakable eldritch horrors of H. P. Lovecraft. Middle-earth is already ripe with horrors, from the “nameless things” that gnaw the depths of the world, to the undead Barrow-Wights and Nazgul, to primordial spirits such as Ungoliant and her descendants. Likewise, the idealized vision of the English countryside that is the Shire is easy to reimagine as a place of secrets and decay, with insular and suspicious hobbits peering out of noisome holes, corrupt and degenerate families falling from nobility into shocking ignorance and monstrous habits, and seekers after lore and power whose minds are blasted by what they find. Nameless Things is set in Middle-earth several hundred years after the events of The Lord of the Rings. Great names such as King Elessar are the stuff of legend, the Elves are all vanished and only half-believed in, and the world is a dark and fallen place. Nameless Things uses the Savage Worlds Adventure Edition rules, with alterations as noted here. === Setting Rules === [[File:StandingStone.png|right|225px]] The following setting rules are in play: *'''Abstract Wealth:''' Characters roll a Wealth die instead of counting coins. *'''Civilized Folks:''' Wearing armor or carrying a large weapon where it’s considered inappropriate imposes a Persuasion penalty (½ armor value, -2 for a weapon). *'''Difficult Healing (Horror Companion):''' Only one healing roll per Wound. *'''Dynamic Backlash:''' A critical failure on an arcane skill roll forces a player to roll on a special table. *'''Gritty Damage:''' When Wild Cards take a wound, they roll on the Injury table and apply the result. *'''Hard Choices:''' The GM’s characters only get bennies when the players spend theirs. Jokers no longer generate bennies. *'''More Skill Points:''' Start with 15 skill points instead of 12. *'''Multiple Languages:''' Characters know half their Smarts die type in different languages at d6. *'''No Power Points:''' Those casting spells don’t track Power Points but instead subtract half the listed Power Point cost (round up) from their skill roll to activate the ability. Powers may be maintained as desired at a −1 penalty to all further arcane skill rolls. *'''Skill Specializations:''' Characters choose a specialization when taking each skill and subtract 2 when using other variations. *'''Unarmored Hero:''' Wild cards without armor add +2 to their Soak rolls. *'''Wild Cards (Horror Companion):''' Most characters and monsters are Wild Cards. === The Investigators === {| class="wikitable" |'''Character'''<br> ''people and role'' <br> player name ||'''Parry''' || '''Toughness''' || '''Edges''' || '''Hindrances''' || '''Attributes''' || '''Notes''' |- |[[NT_PC01| '''Meinir Thrift''']] <br> ''human adventuress'' <br> Elfwine || 5 || 5 ||Elan || Curious <br> Impulsive <br> Loyal || Agility d6 <br> Sanity d6 <br> Smarts d8 <br> Spirit d8 <br> Strength d6 <br> Vigor d6 || |- |[[NT_PC02| '''Halfast Overhill''']] <br> ''gentlehobbit of leisure'' <br> UnknownCorrespondent || 3 || 5 ||Investigator || Curious <br> Elderly || Agility d6 <br> Sanity d6 <br> Smarts d8 <br> Spirit d8 <br> Strength d6 <br> Vigor d6 || |- |[[NT_PC03| '''Old 'Tatty' Tamsin''']] <br> ''The Crone in the Corner'' <br> ferretribution|| 2 || 5 ||Brave<br> Strong Willed<br> || Doubting Thomas<br> Elderly <br> Stubborn|| Agility d4 <br> Sanity d6 <br> Smarts d8 <br> Spirit d8 <br> Strength d6 <br> Vigor d6 || |- |[[NT_PC04| '''Name''']] <br> ''people role'' <br> Player || 5 || 5 ||Edge01 <br> Edge02 <br> Edge03 <br> Edge04 <br> || Hindrance01 <br> Hindrance02 <br> Hindrance03 <br> Hindrance04 || Agility d6 <br> Sanity d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6 || |- |[[NT_PC05| '''Name''']] <br> ''people role'' <br> Player || 5 || 5 ||Edge01 <br> Edge02 <br> Edge03 <br> Edge04 <br> || Hindrance01 <br> Hindrance02 <br> Hindrance03 <br> Hindrance04 || Agility d6 <br> Sanity d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6 || |- |[[NT_PC06| '''Name''']] <br> ''people role'' <br> Player || 5 || 5 ||Edge01 <br> Edge02 <br> Edge03 <br> Edge04 <br> || Hindrance01 <br> Hindrance02 <br> Hindrance03 <br> Hindrance04 || Agility d6 <br> Sanity d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6 || |- |} ===Tobold's Old Manuscript & Ephemera Society=== No one can quite agree whether Tobold Hornblower (known as "Tobold the Younger, a descendant of the famous Old Toby) was born in Bree, Staddle, or somewhere further afield — he claimed all three at different times, depending on who was buying the next round. He was a stocky, affable hobbit with a knack for growing things that ought not grow together, and for finding things other folk had long since lost. Tobold came back from one of his “little wanderings” — which may have gone no farther than the Old Forest or as far as the southern vales of Anduin, depending on which version you hear — with two things that set the course of his later years: A battered satchel full of papers and trinkets — maps with no place-names, faded letters in strange hands, seeds no gardener could identify. A fondness for telling long, winding stories about how he came by them, each more unlikely than the last. At first, Tobold invited a few friends to meet in a side-room at ''The Prancing Pony'' to help identify the seeds, swap cuttings of rare plants, and argue over whether certain herbs were better dried or fresh. Soon, papers and artifacts from his satchel became part of the gatherings, and the talk wandered from gardening to genealogy, from old songs to curious stones dug up in gardens. Somewhere along the way, the ''Old Manuscript & Ephemera Society'' was born — though none of its members remember deciding on a name. Tobold simply began calling it “the Society” and insisted on keeping a “register of proceedings” in a heavy, leather-bound ledger. When Tobold passed on — some say in his bed, some say on the Greenway, still chasing a rumor of a giant’s footprint — the Society carried on. Its members still meet in quiet corners, still bring in the oddest things they find, and still tell long, improbable tales in his memory. Some Bree-folk say the Society’s nothing more than a bunch of harmless old gardeners and gossipers. But there are others — a very few — who know the ledger Tobold kept hides stranger accounts, and that some of the “antiquities” in the Society’s keeping are better left undisturbed. === Important NPCs === {| class="wikitable" style="text-align:left" !Character !! Appearance !! Personality !! Notes |- |'''Name''' <br> ''people and role'' || description || personality || notes |- |'''Name''' <br> ''people and role'' || description || personality || notes |- |'''Name''' <br> ''people and role'' || description || personality || notes |- |'''Name''' <br> ''people and role'' || description || personality || notes |- |'''Name''' <br> ''people and role'' || description || personality || notes |- |} ====The Lost and the Fallen ====
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information