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==Contacts== '''Cost:''' 1 Point per Contact '''Relevant Stat:''' Soul '''Required PMVs:''' None '''Optional PMVs:''' None '''Progression:''' None '''Reduction:''' None '''Restriction:''' None Contacts are suppliers of information. They're not as reliable as Allies and don't have the loyalty of Servants or Henchmen. but typically, they're well-informed or can find someone else who is. Most Contacts have a key of some sort--a method of exchange which your character would know. Magnum, PI used to bribe his old Navy contact, Mac with donuts. Maybe your character pays money for good information... Contacts aren't all-knowing. And it's always possible that the contacts you do have just plain can't help you out... Each contact should have noted a dominant area of involvement. Such a character might have insight into the Russian mafia, or the corporate culture of a specific business, or perhaps a local police precinct... ----- [[Future Imperfect]]
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