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==Ship Stats== '''Speed''':<br> The speed stat represents how quickly your ship flies, the power of its conventional engines, and the power of its warp drive. The faster a ship is, the less time it is in the air for something to go wrong. Also, a fast ship is helpful when you’re trying to escape from that Imperial destroyer who has mistaken you for a notorious pirate. '''Maneuverability''':<br> A good captain will tell you that the key to winning any naval engagement is to put yourself in a place where you can shoot your opponent, and your opponent can’t shoot you. A ship’s Maneuverability functions in ship-to-ship combat the way weapons skill functions in hand to hand. '''Armor''':<br> This value represents how think the ships hide is. Armor is a ships toughness in ship-to-ship combat. '''Reliability''':<br> Reliability represents how prone a ship’s systems are to malfunction, and how much damage they can stand up to before they fail. In ship-to-ship combat, reliability checks are taken to keep damaged systems online. Also, reliability checks are required when travel events cause ship’s systems to malfunction '''Offensive Capabilities''':<br> Given the large number of pirates who sail the black abyss, even merchantmen pack a substantial battery of weapons. The OC stat is the punch that the ship packs. It functions like strength in melee combat. '''Batteries''':<br> Batteries is the number of weapons emplacements the ship has. A ships batteries characteristic function like attacks in melee. '''Communications''':<br> Communications are a measure of the ship’s ability to raise radio or vox contact with ground forces. Consequently, the communication’s statistic isn’t used much during ship-to-ship combat. '''Sensors''':<br> Sensors '''Security''':<br> The security value is how defensible the inside of a ship is, and how secure its systems and compartments are. The Security characteristic is used to ward off boarding actions, and it is also use to prevent prisoner escapes.
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