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==Overview of Ship Construction== A lot of first-time traders and fledgling oar hunters have to settle for a second-hand skiff. While they fly, they are never ideal—always having too much of this but too little of that. However, some lucky folk with money or backing are able to custom fit their raft before setting out to carve a living out of the stars. So if their pockets are deep enough, they can get what the need in a ship—assuming, that is, they know what they need. There are two main components to any ship: first, there is the infrastructure, which is the ships size plus its basic stats. Second, is its fittings, which are compartments and upgrades. The player has 1000 credits to purchase an infrastructure and 1000 credits to deck it out. '''Relative Sizes''':<br> There are two ways to describe the size of certain components of the ship: first is as a number, and the second is the descriptors of tiny, small, medium, large, and huge. To determine the descriptive size of any component, take its numerical size and compare it to the numerical size of the ship. For each point of difference, move the size category up or down one. For instance, a size 3 engine in a size 3 ship would be a medium sized engine. However, a size 3 engine in a size 2 ship would be a large engine.
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