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Nigel Boswell Aspiring Wizard
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== Stats == Race: Human Class: Wizard Level/XP: 3/2 Look: A thin bodied teenage runaway with wild brown hair and remarkably sharp blue eyes dressed in the strange garb of a gypsy street magician. Age: Late teens Alignment: Neutral - Discover something about a magical mystery Stats: <pre> Int 16 (+2) Con 16 (+2) Dex 13 (+1) Wis 13 (+1) Cha 9 (+0) Str 8 (-1) HP 20 Dam d4 Load 6 </pre> === Moves === http://www.dungeonworldsrd.com/classes/wizard/ Human Wizard - Choose one cleric spell. You can cast it as if it was a wizard spell. Spellbook - You have mastered several spells and inscribed them in your spellbook. You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or lower to your spellbook. You spellbook is 1 weight. Prepare Spells - When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you: * Lose any spells you already have prepared * Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1. * Prepare your cantrips which never count against your limit. Cast a Spell (Int) - When you release a spell you’ve prepared, roll+Int. ✴ On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later. ✴ On a 7-9, the spell is cast, but choose one: ** You draw unwelcome attention or put yourself in a spot. The GM will tell you how. ** The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells. ** After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells. Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell. Spell Defense - You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you. Ritual - When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions: * It’s going to take days/weeks/months. * First you must ___________________________. * You’ll need help from ___________________________. * It will require a lot of money * The best you can do is a lesser version, unreliable and limited * You and your allies will risk danger from ___________________________. * You’ll have to disenchant ___________________________to do it. ~Arcane Ward - as long as you have at least 1 prepared spell, you have +2 armor ~Arcane Armor - Replaces: Arcane Ward - As long as you have at least one prepared spell of first level or higher, you have +4 armor. === Spellbook === http://dungeonworldsrd.com/classes/wizard/#Wizard_Spells ''' Cantrips''' - * Light * Unseen Servant * Prestidigitation '''Level 1''' - * Detect Magic - Level 1 Divination - One of your senses is briefly attuned to magic. The GM will tell you what here is magical. * Cure light wounds - "Lockmore Danalora" * Invisibility - Level 1 Illusion Ongoing - Touch an ally: nobody can see them. They’re invisible! The spell persists until the target attacks or you dismiss the effect. While the spell is ongoing you can’t cast a spell. * Magic Missle - "Tuatha Danu" - Level 1 Evocation - Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target. * Alarm - Level 1 - Walk a wide circle as you cast this spell. Until you prepare spells again your magic will alert you if a creature crosses that circle. Even if you are asleep, the spell will shake you from your slumber. '''Level 3''' - * Mirror Image - Level 3 Illusion - You create an illusory image of yourself. When you are attacked, roll a d6. On a 4, 5, or 6 the attack hits the illusion instead, the image then dissipates and the spell ends. === Gear === * Spellbook (1 weight) * Dungeon rations (4 uses, 1 weight) * Leather armor (1 armor, 1 weight) * Dagger (hand, 1 weight) * 3 Antitoxins (0 weight) Total 4w === Bonds === Embry will play an important role in the events to come. I have foreseen it! Lindorell is keeping an important secret from me.
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