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==Combat block:== Unarmed attack: +10 hit, critical 19-20, DC 23 (DC18 in shadow form)<br> Affliction attacks: DC18 Will<br> Grab attack: DC18 to escape (with Improved Hold) Initiative: +7 Defences: Dodge +6 (+8 against area effects), Parry +10, Willpower +10, Fortitude +6, Toughness +8 (+3 without Defensive Roll) Can add +2 to attacks or active defences at night<br> Can trade attack bonus for damage when solid, up to -5/+5<br> Does not count as vulnerable when surprised or off-guard<br> Can make a grab as a free action after a successful unarmed attack<br> Can make a Stealth check without a diversion or distraction<br> Can add +5 to Intimidate or Deception checks in shadow form Hero Points: 5 Power Points: 0 Damage: None<br>
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