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Norrathians: Hum Traditions
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==Universal== =====Assault*:===== Once per day for a duration of 1 round per character level, all your melee attacks deal +2 slashing damage with a +1 chance to hit, and you gain damage shield (2). Every ten levels after this ability is selected the bonuses and duration doubles. That is, if you select this ability at level 10, then at level 20 it would last two rounds per level and grant +4 damage, +2 attack, and damage shield (4). =====Domination*:===== When the time is right, you have what it takes to end a fight. You gain the ability to Rage once per day. This is identical to the (barbarian class) ability in the d20 SRD. Every 10 levels after choosing this ability you may use it an additional time per day. =====Environmental Adaptability*:===== You gain a bonus equal to 1 + half your character level to all saves to avoid detrimental environmental effects. =====Shrug it off:===== You can take a serious beating. You can convert 2 points of physical, non-magical lethal damage per round into an equal amount of non-lethal damage. (doubling: stacks) =====Versatile Studies*:===== Once per day after spending at least ten minutes studying your notes, you gain three additional temporary skill points, plus one per character level. These skill points last 24 hours, or until you fall asleep. Each time you use this ability, you may assign the skill points to any skill (excluding Tradeskills). These are applied using normal rules, so for cross-class skills, two skill points only grants you one rank in the skill. For multiclassed characters, these skills may be applied via any of your classes (meaning that if a skill was once a class skill for you, these temporary skill points can be spent on that skill as a class skill).
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