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== DERWYN the Hunter == '''Name:''' Derwyn (she/her) '''Appearance:''' Derwyn is a big woman with dusky-dark skin marked by numerous scars small and large and obvious, well-developed muscles. Her nose has been broken and reset numerous times. She lets her dark hair grow too long and braids it into dreadlocks, that she then simply pulls back with a rough clasp during a fight. Her eyes are dark and glittering and her gaze is frank and rebellious. Her skin is dotted with numerous pictures of different beasts; a canine paw on her left knee, a rearing bear on the right side of her back, a stooping bird of prey on her left shoulder blade, a lindwurm curling around her left arm and taking up the entire thing. They're of varying quality and fidelity. She dresses well but is hard on her clothes, so while she wears velvet coats and leather pants they're often ripped and patched. When out on a job she favors a long spear of flexible, stained wood with a steel head and a thick crossbar partway down. She's usually accompanied by a golden-eyed hawk. === Stats === {| class="wikitable" |<center>'''Edge'''|| +1 ||<center>'''Heart'''|| +1 ||<center>'''Iron'''|| +2 ||<center>'''Shadow'''|| +3 ||<center>'''Wits'''|| +2</center> |- |<center>'''Health'''|| +5 ||<center> '''Spirit''' || +5 ||<center> '''Momentum''' || +1</center> |- |} '''Experience''' None</br> '''Conditions''' None {| class="wikitable" |'''Failure'''|| ⬤ || ⬤ || ⬤ || ⬤ || / || || || || || || |- |} === Assets === '''Skirmisher'''</br> If you wield a spear...</br> * When you ''Face Danger'' by holding a foe at bay using your spear’s reach, roll +iron or +edge. If you score a hit, you may... ** Iron: ''Strike'' (if you have initiative) or ''Clash'' now, and add +1. ** Edge: Take +1 Momentum. '''Hawk''' (No name)</br> Your hawk can aid you while it is aloft. * When you ''Undertake a Journey'', or when you ''Resupply'' by hunting for small game, add +1. {| class="wikitable" |<center>'''Health'''|| +0 || +1 || +2 || +3 |- |Unnamed Hawk|| || || || ⬤</center> |- |} '''Slayer'''</br> * When you ''Gather Information'' by tracking a beast or horror, or when you ''Secure an Advantage'' by readying yourself for a fight against them, add +1 and take +1 Momentum on a hit. '''Wayfinder'''</br> * When you ''Undertake a Journey'' and burn momentum to improve your result, envision how to reorient yourself. Then, take +2 momentum after you reset.
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