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=Game Concepts and Notes= World: Adzikis in Winter. Locally called 'Ac tanu Mat ren Adzikis e Anoa' Tech level: Equivalent to the late 1960s to 1980s with specializations in renewable industries. Population: two billion System: One planet in a system with a cool bluish yellow sun. 3 moons. Time Ratio: 5 Days in Adzikis in Winter to 1 day in Amber. (5:1 in Amber) Main City: Cadaselmis Most people live in small mostly self-sufficient communities. Coastal cities tend to be larger, dealing with commerce and fishing. Races: Predominantly humanoid of diverse coloration and descriptions. The battle that devastated the world was an incursion of the forces of chaos during the Black Road War that was defeated by members of the Ac Mat Ala Crea, a group of sorcerers in possession of a shadow of the pattern they call the Sigil Ala Crea, that is walkable by anyone with Chaos level psyche and one pip of good stuff. The spells empowered by the Shade Pattern can be potent if used correctly but are vastly less powerful the a normal pattern imprint wielding sorcerer's spells. Before the devastation these wizards were a source of amusement and afterwards they were a source of hope and pride. Game Possibilities: The Sorcerers of Ac Mat Ala Crea have artifacts of Chaos a player might seek out. He might fight them or befriend them. Flora may have connections, maybe even romantic ones, on this world. She might have players help them out of a problem. She might have given birth to a child raised on this world that a player might rescue or even run. "The Sweet Flora" is an incredible plant and players might find new and amazing uses for it that lead them to trying growing it here or exporting it to grow it elsewhere. A Lord of Chaos may have led the forces here during the Black Road war and after defeat they may have traveled the world. The PCs might come to seek him out for any number of reasons. The world is near shadow trails established in antiquity by Amberites and some of the Golden Circle sorcerers able the shadow walk. While the previous nations and industry did not engaged in open diplomacy or commerce, players might discover some individuals who did and might influence events and the prosperity of the world in many ways. None of the users of the Sigil Ala Crea have an Advanced or Master imprint. They explain the only ones with it, their master and his partner, both died in the battle. The PC might research how to gain the Advanced or Mater Imprint. Sigil Ala Crea-A High Order Initiation Located on Adzikis in Winter. Used by sorcerers of the Ac Mat Ala Crea. This is a shade pattern of Amber from deep in shadow so it bears little resemblance to the Pattern of Amber. 5 Pips for Basic Imprint. 10 for Advanced Imprint. Does not support a Master Imprint. Holder can empower High Order Sorcery with the sigil at a greatly lower power level. Walker must have a Chaos Psyche and 1 Pip of Good Stuff. Can be used as a partial defense against direct magical attacks Can be used as a lens to detect magics and examine magical effects. It's spell frame may hold as many 7 spells designed for the Ala Crea inscription.
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