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PDQ/Exalted Conversion Charms
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==Charm Basics== Charms have their own requirements in PDQ/Exalted. In general, prerequisite charms are not important (a few exceptions, like sorcerery charms to cast spells, exist), but despite the lack of charm trees coherence should be maintained. Essence 1 and 2 Charms require a minimum rank of Good [+2] in the attached Quality, Essence 3-4 require at least Expert [+4], 5-6 require Master [+6]. And so on. The charm guidelines in Exalted are a good indication of what charms at a given Essence rating are capable of. Essence 1 is the most basic, only the Excellencies and a very limited number of other simple charms fall into this category. Essence 2 Charms tend to enhance abilities you already possess, to a supernatural degree. Inflicting more damage, letting you punch through steel armor, leaping across a chasm in a single bound, doing things you could always do but much faster, etc. Essence 3 Charms tend to involve the manipulation of raw essence, letting you make weapons from nothing or turn a melee attack into a ranged attack by firing bolts of essence. Creating something from nothing, and infusing normal objects or people with essence for your own purposes. Essence 4 and 5 charms are usually exceptional versions of the lower levels, allowing the manipulation of greater amounts of essence, for a longer duration, or to a greater effect.
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