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=Anima (New Powerstat)= In place of Geist's Psyche, an Persona user (also known as an Evoker) internal power is called the Anima. Anima is the sheer strength and command of one's soul. The higher the Anima rises, however, the harder it is to shut out the voice of your Shadow, who also grows in power as you do. Having high Anima comes with a few advantages, as well as a few drawbacks. All Sin-Eaters begin with one free dot in Anima. '''Advantages of High Anima''' Raising one's Anima increases the amount of maximum Resonance an Evoker can possess at one time, as well as how much Resonance they can spend per turn. The chart for this is the exact same as in the Geist book. The Evoker's sheer force of personality gives him a heightened sense of presence and magnetism. At Anima 5, an Evoker gains a +1 bonus to Social dice pools used against standard mortals. At Psyche 8, this bonus becomes +2. The brimming Energy of a high-Anima Evoker wards and frightens smaller Shadows. Shades whose rank is 3 points lower than the Evoker's receive -2 to taking offensive action towards him. Shadoes whose own Anima is 5 points lower than the Evoker's flee or cower in terror. '''Drawbacks of High Anima''' As the Evoker's Anima strengthens, the voice of his Shadow becomes more frequent, and more chillingly inviting. At Anima 5, the Evoker will begin hearing Shadow's whispers, beckoning him to indulge in his vices. When presented an opportunity to indulge in his Vice, the Evoker must roll Wits + Composure -1. If he fails, he must comply unless he spends a point of Willpower. This penalty increases to -2 at Psyche 7 and -3 at Psyche 9. Entering a Dark Realm strengthens the voice of the Evoker's Shadow, as it demands to be released. Starting at Psyche 6, every scene the Evoker will be made to make Resolve + Composure + Psyche rolls. Dramatic Failure: The Evoker falls unconscious as his Shadow emerges immediately, given form in the Dark Realm. Failure: The Evoker is succumbing to the Shadow's influence. If enough failures are rolled equal to 11 minus the Evoker's Psyche, the Shadow emerges. Success: The Evoker manages to silence the Shadow, but its voice still echos in his soul. The next roll made to resist this effect is made a cumulative -1 penalties. Exceptional Success: As a regular success, without the addition of a penalty.
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