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==The Sea Dragon== ===The Ship=== Sea Dragon is a 2 masted brig approx 80ft in length from sprit to stern (60ft of useable deck + bowsprit etc.), 25ft beam, 9ft Draft. She is about 90ft from the waterline to the tip of her mainmast. She is armed with 10 small cannon in 2 broadsides of 4 cannon each, with a further 2 cannon set up as bow chasers. An eleventh cannon is currently in the hold pending divvying up of the loot from the Wind Child. She has 2 ship's boats, one of them a masterwork elven rowboat (+1 to handling. Homeseeking. Tough, gilded and decorated. Worth 2000poe) She has a foremast with 3 square rigged sails (Mainsail, Topsail and Topgallant) and a mainmast with 3 square rigged sails and a gaff rigged spanker (the latter to help the ship make better headway sailing upwind) Her timbers and one of her two masts are of exceptional quality, having been cut from the Giantwood Forest in the new world. ===The Crew=== Full ship's complement: 20-25 (20 + officers) Current Ship's complement * 5 Officers * 12 Crew - 8 lizardfolk, 4 cove secret native humans ** Lizardfolk names include Chalok, Oshka, Skarn * 1 'greedy' halfling carpenter * 7 City of Sails veteran sailors (currently on probation) Watch Standers * Fergis - Captain * Shelly - Bo'sun * Twitch - First mate * Vomzisk - Quartermaster ===The Hold=== *Ship's Paychest - Locked sea chest containing ** 1160poe ** The Wind Child's Navigation instruments ** Brace of Pistols (from the original gear taken off the octopus) ** Maps and Documents (from the Octopus) *Good quality provisions for a long sea voyage including some Lizardfolk specific delicacies *crate of various silvered edged weapons (swords, hatchets, daggers) *Barrels of good rum, wine, lantern oil & gunpowder (from the wreck of the Wind Child) *Decanters of fine Realm wine *Various Ship Tools (shipwright/carpentry/sailmaking etc.) - Taken from the Octopus *Cargo of Soursap Rum (Belonging to Vomzisk) ===The Ship's Articles=== The purpose of the Articles is mostly to adjudicate the operations of a single ship: how the loot is divvied up,how to deal with conflicts among the crew, etc. * conflicts among crew to be settled ashore in a formalised duel of some sort, never by violence aboard ship. * Stealing from crewmates is Not Done, and someone who does is liable to whatever punishment the crew decides to mete out * Loot is to be split into equal shares and distributed as follows ** One Share to the Pirate Lords of Cove Secret ** Two Shares to be divided between the Captain and Watch Standing Officers (currently the officers are splitting this share an extra way to ensure that there is a petty cash fund for ship repairs and other unforeseen circumstances) ** One Share to be divided equally among the remaining crew. * Everyone has equal access to booze and food, and takes it in turn to pick from clothes, arms, sundries, and luxuries. * Anyone who suffers a crippling injury gets a large payout, or, circumstances permitting, healing at the general expense * Anyone who fails to present themselves and their arms in condition to fight doesn't get a share of the loot after.
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