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Pirates of the Baltic Sea:Booth
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== Booth (ETB 23-54-17) == ''3rd level Investigator (Private Eye), Korporate Kid''<Br/> ''Male German, 41 years old''<Br/> ===ABILITY SCORES=== Strength 9 (-1) <Br/> Dexterity 11 (+0) <Br/> Constitution 10 (+0) <Br/> Intelligence 17 (+3) <Br/> Technology 14 (+2) <Br/> People 16 (+3) <Br/> ===STATS=== '''Initiative''': +5 <Br/> '''Armor Class''': 14 (heavy concealable vest) <Br/> '''Speed''': 30 feet <Br/> '''Hit Points''': 18 <Br/> '''Saving Throws''': Fort +0, Reflex +4, Mind +3 <Br/> '''Skills''': Athletics -1 Intimidation -1 Acrobatics +0 Sleight of Hand +2 Stealth +2 Vehicles (Land) +0 History +3 Investigation +5 Gambling +3 Religion +3 Navigation +3 Tracking +3 Perception +5 Engineering +5 Streetwise +3 Computing +2 Medicine +2 Robotics +2 Hacking +4 Vehicles (Aircraft) +4 Mechanics +4 Bureaucracy +5 Deception +7 Performance +3 Persuasion +3 Presence +7 Sense Motive +3 <Br/> '''Tool Proficiencies''': Disguise Kit, Hacker's Device, Repair Tools <Br/> '''Armor & Weapon Proficisencies''': Light Armor, Medium Armor; Melee Weapons, Pistols, Shotguns <Br/> '''Language''': English, Swedish, Russian, German <Br/> '''Vice''': I am wanted by the German Authorities <Br/> '''ATTACK ACTIONS''' </Br> '''''Knife''''': melee attack +2 to hit; damage: 1d4-1 slashing damage<Br/> '''''21st Century Pistol: Silenced''''': ranged attack +2 to hit, range 20/60; damage: 2d6 ballistic damage <Br/> ===Origin's Traits (Korporate Kid)=== +2 to Intelligence, +1 to Technology; High Flyer (Augmented)- Visser Night Vision Visor <Br/> ===Class Traits (Investigator/Private Eye)=== '''Dice''': d8 <Br> * ''Nose for Trouble'': You may use your bonus action to determine a creature’s weaknesses and blind spots and broadcast this information to your allies. Choose a creature that you can see within 60ft. of you. The next time an ally makes an attack against that creature, they have advantage on the attack roll. <Br/> * ''Watchful Eye'': You have honed your sense over countless investigations. Starting at 1st level you cannot gain disadvantage on investigating, perception or tracking checks that rely on sight unless blinded. <Br/> '''Expertise''': Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Presence, Deception <Br> ''Specialty-- Private Eye'' <Br> '''Bonus Proficiency ''': The street has taught you a trick or two and you play fast and loose with your hands. You gain proficiency with Investigation and Sleight of Hand. If you already have Proficiency in either of these skills then your proficiency bonus is doubled with that skill. <Br> '''Preferred Mark: Corporate''' You gain advantage on Intelligence (Tracking) to follow your chosen target and Intelligence (Investigation) checks to tell information about your marks activities. You gain an additional preferred mark at 9th level. Additionally if you successfully hit a creature which is one of your marks you may accurately follow that creature within a 1 mile radius. Only one creature may be subject to this effect at a time, it ends when the target gets outside of the 1 mile radius, the target becomes incapacitated, or you take a long rest. <Br> ===Background:=== '''1st Contract Term: Janitor''' </Br> One skill (Mechanics) plus one Language (Disguise Kit) <Br/> '''2nd Contract Term: Engineer''' <Br/> Skill (Engineering) plus Tool (Repair Tools) <Br/> '''3rd Contract Term: Factory Worker''' <Br/> Skill (Perception) plus Tool (Russian) <Br/> '''4th Contract Term: Corporate Drone''' <Br/> Skill (Hacking) plus Tool (Hacking Device) <Br/> '''5th Contract Term: Technician''' <Br/> None <Br/> ===Gear=== Starting Wealth: 478,000₩, Spent: 388,750₩ (Weight Carried: 46.5lb) <Br/> Hacker's Device 5k ₩, 0.5 lb Disguise Kit 2k ₩, 3 lb Heavy Concealable Vest 50k ₩, 20 lb Clothes Wealthy 25k ₩, 5 lb Clothes Poor 0.5k ₩, 2 lb Clothes Average 5k ₩, 4 lb Backpack 2k ₩, 5 lb Enhanced HUD 30k ₩ 21st Century Pistol 80k ₩, 3lb Silencer Mod 20k ₩ Holster, Concealable 10k ₩, 1 lb Vibro Knife 10k ₩, 1 lb 50 round 9 mm 1.25k ₩ Mechanical Liver 50k ₩ Neuro Link 0k ₩ Quickened Reflexes 100k ₩ Knife (Free), 1lb Hammer (Free), 1lb Advanced Comms (Free) ===Background=== Booth was owned and raised by the Elbe technische Börsengesellschaft (ETB) who gave him the designation ETB 23-54-17 His nickname, Booth, was given to him by some of the children he drew up with. He excelled and was give some cyberware before being sent of to pose as an average Joe working for various other companies and stealing their secrets for ETB. This went well for decades, with him working multiple terms with the promise of a massive set of stock options with ETB maturing when he finally finished stealing secrets for them and a relaxing gig training new corporate spies. But then while working for a Mech assembly company, he accessed the wrong file and set off some alarms. This had happened before, but he had always managed to pass it off as a mistake and complete his job. Not this time though. An internal investigation was triggered and then the company called die Polizei and Johann Wondra caught the case. Booth narrowly managed to avoid Wondra's closing net, but ETB burned him denying that he worked for him and refusing him protection. He fled Germany and headed for Åland, because he knew they were unlikely to hand him over to the German authorities.
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