Editing
ROTE:Arashiki Miho
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Stats= ==Affiliations:== * Solo D6 * Buddy D10 * Team D8 ==Distinctions:== * Silence thru Noise, Beauty thru Filth, Honor thru shame. (Arashi family motto) * Small-town Morals. * Our Nindo is not just a way of life, its a Religion. ==Power Sets== ===Brutal Training=== ====Traits==== * Stamina d8 * Durability d8 * Disguise d6 * Strength d6 * Ninja jump d6 ==== SFX: ==== * Crowd Control: Add a d6 and keep an additional effect die for each additional target. * Iron Will: Before you make an action including a Brutal Training power, you may move your Emotional Trauma die to the doom pool and step up the Brutal Training power by +1 for this action. ==== Limit ==== * Conflicted. Earn 1 PP and step up emotional stress caused by an older Ninja or one with authority over her by +1. === Susanoo no Ninjutsu === ==== Traits ==== * Chi Element Sorcery d8 * Lignting Blast d8 * Chi Filled Smoke d6 ==== SFX: ==== * Mirror of Susanoo: On a reaction action using Chi Element Sorcery add a d6, and step up the effect die by one. * Ruthless Opportunist: Take a die from the doompool step it up, add it too any reaction roll, and then return it to the doompool. * Poison the body, poison the mind: On an successful attack using Chi Filled Smoke, spend an pp, and step down the stress inflicted, to inflict both mental and physical stress. ==== Limit: ==== * Conscious Activation. While stressed out, asleep, or unconscious, shutdown Susanoo no Ninjutsu. Recover Susanoo no Ninjutsu when you recover that stress or wake up. If you take mental trauma, shutdown Susanoo no Ninjutsu until you recover that trauma. ==Specialties== *Drunks and Beggars Expert d8 *Cults Master d10 *Menace Expert d8 *Combat Expert d8 ==Milestones:== ===Tradition=== * 1 xp : when you first openly disagree with someone because they are bucking tradition. * 3 xp : when you make following tradition the center of a conflict. * 10 xp : you put personal or situational needs ahead of tradition, or force/convince a comrade to make a large sacrifice because of tradition. ===A House Divided=== * 1 xp : when you bring up your loyalty to the Council. * 3 xp : when you betray a comrade, family member, or cause, meaningfully. * 10 xp : when you give up on unifing the coincil and restorying your Clan, or succed at unifing the ninja world, with Arashi clan vibrant and healthy with in the new organization.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information