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== To Do List == Special Features, internal links for dice tables, descriptive links for planetary and stellar classes, nomenclature/layout sheet A: B-cdef-ghjk-Lm N N N P :A β Orbit :B β World Type :C β Size :D β Atmosphere :E β Hydrosphere :F β Biosphere :G β Population :H β Government Type :J β Law Level :K β Industrial Base :L β Starport :m β Bases :N β World & Trade Codes :P β Travel Code Playtesting Notes: 12 Dec 2008: Minor tweaks. 19 June 2008: Improved population rules. Needs testing. 9 June 2008: Still working on the population rules. A high stellar society like the Imperium turns out a ''lot'' of small outposts, which is mildly surprising, but does seem reasonable. Need a more elegant approach to terraforming; maybe this will workβ¦ Gov. and Law codes seem to work, but definitely need to tweak the Industrial Base generation. Some tweaking to the base rules. 6 June 2008: The tables seem to turn out rather small planetary systems, especially for the ubiquitous red dwarfs, but I'm not sure that's a bug; if anything, it makes it easier to cope. And considering that we still don't know how common planets ''really'' are in the universe; under these rules, the Sol system is neither rare nor typical, which works for me. If you want more planets, try applying DM +1 to the three orbit rolls. Microscopic life is fairly common and macroscopic life less so, which seems a reasonable assumption for Traveller, and there look to be plenty of quiet lifeless worlds suitable for terraforming.
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