Editing
Rails Through Hell: Voglomagorkamun
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Voglomagorkamun aka Vog == '''Appearance''' [[File:Voglomagorkamun.jpeg |300px|thumb|right|Voglomagorkamun]] Height: 3’ 1” </br> Weight: 45 pounds </br> '''Demon: Drinking''' '''Attributes''' *STR: 8 (-1) *DEX: 14 (+2) *CON: 14 (+2) *INT: 16 (+3) *WIS: 14 (+2) *CHA: 10 (+0) '''Feats''' *VIGILANT: Your passive Wisdom (Perception) score increases by 7, and you double your proficiency bonus when you make a Wisdom (Perception) check. *SQUAT NIMBLENESS: +1 Dex, Acrobatics proficiency, +5’ walking speed, advantage on Acrobatics to escape a grapple '''Essence: Intellectual''' '''Class Details''' *Gobber Alchemist Level 5 *Alignment: Lawful Neutral *AC: 14 (alchemist’s leathers) *HP: 32 (5d6) *Speed: 30’ *Proficiency: +3 '''Skills and Proficiencies''' *Proficiencies: Light Armor, Medium Armor, Simple Weapons, Grenades, Improvised Weapons, Martial Pistols, Martial Rifles *Saving Throws: Dexterity, Intelligence *Skills: Acrobatics, Insight, Investigation, Perception, Stealth, Survival *Tool Proficiencies: Field alchemy kit, Forensics Kit *Languages: Gobberish '''Saving Throws''' *Strength -1 *Dexterity +5 *Constitution +2 *Intelligence +6 *Wisdom +2 *Charisma +0 *Resistance to poison *Advantage on saves vs poison '''Skills''' :'''Acrobatics +5''' :'''Insight +5''' :'''Investigation +6''' :'''Perception +8''' :'''Stealth +5''' :'''Survival +5''' :'''Passive Insight 15''' :'''Passive Perception 25''' '''Traits and Features''' '''Traits''' :'''Beneath Notice'''. Gobbers are often overlooked due to their small size and ability to pass unnoticed. You are proficient in the Stealth skill. Additionally, when you perform the Disengage action, after moving you can attempt to perform the Hide action to remain hidden from any creature you have concealment against. :'''Superior Darkvision'''. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. :'''Nimbleness'''. You can move through the space of any creature whose size is larger than yours. :'''Tinkerer'''. You have proficiency with one set of artisan’s tools of your choice: alchemist’s supplies, mason’s tools, smith’s tools, or tinker’s tools. :'''Intellectual Aptitude'''. Choose one of your skill proficiencies or tool proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency '''Features''' :'''Astute''': You can gain advantage when you make an Insight (Wisdom), Investigation (Intelligence), or Perception (Wisdom) check, but you can’t use this feature again until you finish a long rest. :'''Field Alchemy''': Craft one alchemical item during a short rest, two during a long rest. :'''Fast Brew''': Bonus action to create a simple alchemical item, remains potent until end of next turn. :'''Alkalic fluid''': Renders 1 pint of acid inert, or grants a creature acid resistance for 1 round. :'''Blackbond''': Covers 1 foot square, holds up to 200 pounds, lasts 10 minutes. :'''Firestifle''': Extinguishes natural flames in a 5’-radius area within 5’ or grants a creature fire resistance for 1 round. :'''Simple Smoke''': Heavily obscures a 5’ sphere within 5’ for 1 round. :'''Stink Gas''': 5’ sphere within 5’. Any creature that enters or starts its turn there must make a Con save or be poisoned until the end of its next turn. :'''Quick Swig''': Use a potion or alchemical item as a bonus action. :'''Bonus Proficiencies''': Medium armor, martial firearms :'''Grenadier''': Increase the range of thrown weapons and grenades by +10’/+30’. :'''Extra Attack''': Make two attacks when taking the Attack action. '''Background: Investigator''' *Personality Trait: I am blunt and to the point. I have no time for pointless exposition *Ideal: Reason. Logic, not emotion, should guide my choices and actions. *Bond: If anyone learned a secret about my past, all my honor would be lost. *Flaw: The only thing I’m better at than pessimism is cynicism. '''Attacks''' *Alchemy DC: 14 *Formulas Known: 4 '''Equipment''' :Simple weapon :Simple weapon :Alchemist’s leather armor :5 empty grenade housings :Field alchemy kit :Grenade bandolier :Gas mask :Magnifying glass :Hooded lantern, :Flask of oil :Tinderbox :Small journal :Dungeoneer’s pack / explorer’s pack :Set of common clothes :Belt pouch :10 gp '''Background'''
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information