Editing
Redout/Clint
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=================================================================== Player: Re-Laborat Background: Uplift Faction: Barsoomian Morph: Neo-Hominid (Gorilla) Gender: Male Actual Age: 34 Current Moxie: 3 Rez Points: 0 Motivations: +Uplift Rights +Martian Liberation +Hedonism COG COO INT REF SAV SOM WIL Base 20 20 15 10 15 15 15 Morph 5 5 15 Total 25 20 20 10 15 30 15 Stats TT LUC IR WT DUR DR MOX INIT SPD DB 6 30 60 10 50 75 3 6 1 3 Armor: 10/12 (or 11/14 when Crash Suit activated. Assumes helmet is worn, -3/3 if not) Reputation: @-rep 70, G-rep 60 Ego Traits: Allies (Lvl 1), Addiction (Tobacco)(Lvl 2) Morph Traits: Tough (Lvl 2), Planned Obsolescence, Unfit (Lvl 1) Implants: Enhanced Respiration, Muscle Augmentation, Temperature Tolerance, Anti-Glare, Electrical Sense, Medichines, Wrist-Mounted Tools Gear: Covert Ops Tool, Fibereye, (2x) Liquid Termite, (4x) Scrapper's Gel, Slip, Tools (kit: Groundcraft, Electronics, Industrial, Robotics), Disassembly Tools, Anonymous Account, Backup Insurance (mod), Encryption, Standard Muse, (2x) Nanobandage, (2x) Repair Spray, Breather, Breather Bladder, Survival Cold Weather Gear, Mars Buggy (van-type), Helmet (full), Second Skin, Smart Skin, Crash Suit, Flex-Cutter, Vibroblade, Heavy Pistol (w/Smartlink, Safety System), (50x) Hollow-Point Pistol Rounds, (50x) RAP Pistol Rounds Common Aptitude Tests: Brute Strength: 90 Catch Thrown Object: 50 Composure/Resolve: 45 Escape Artist: 50 Idea (COG): 75 Idea (INT): 60 Memorize/Remember: 75 vs. Social: 45 Integration: 90 Close Combat Fray: 44 Continuity: 45 Ranged Combat Fray: 22 Alienation: 60 vs. PSI: 30 Resist Intimidation: 45 Resist Persuasion: 45 Combat Tests: Skill DV AP Unarmed (Fists) 66 1d10+3 0 Unarmed (Claws) 66 1d10+4 -1 Flex-Cutter 66 1d10+6 -1 Vibroblade 66 2d10+3 -2 Hvy Pistol (HP) 54 3d10+4 -2 Hvy Pistol (RAP) 54 2d10+3 -10 Skills: Academics: Engineering 66 Academics: Terraforming 60 Blades 66 Climbing 33 Clubs 55 Deception 22 Demolitions 33 Fray 44 Freefall 33 Freerunning 55 Hardware: Groundcraft 44 Hardware: Electronics 44 Hardware: Industrial 66 Hardware: Robotics 55 Hardware: Aerospace 33 Infosec 33 Interest: Uplift Agendas 55 Interest: Martian Politics 44 Interfacing: 33 Intimidation: 44 Kinesics: 33 Kinetic Weapons: 44 Language: English 90 Language: Hindi 66 Language: Cantonese 40 Networking: Autonomists 40 Networking: Criminals 44 Perception: 33 Persuasion: 33 Pilot: Groundcraft 33 Profession: Appraisal 55 Profession: Asteroid Prospecting 33 Profession: Eco-Prospecting 33 Profession: Mining 44 Profession: Salvage Ops 66 Profession: Security Systems 55 Profession: Smuggling Tricks 44 Programming: 33 Scrounging: 66 Unarmed Combat: 66 Muse: Jane Academics: Psychology 60 Profession: Accounting 60 Profession: Security Ops 40 Profession: Police Procedures 40 Profession: Con Schemes 40 Implant Details Enhanced Respiration: (EP p. 305) Morph can breathe in 0.2 to 5 atmospheres and can hold breath for up to 30 minutes. Muscle Augmentation: (EP p. 305) +5 SOM Temperature Tolerance: (EP p. 305) Comfortable in -30 to +60 temperature Anti-Glare: (EP p. 306) Eliminates visual penaties for glare Electrical Sense: (EP p. 306) Range 5m, detect all etectronics, and +10 to any test involving analyzing, repaing or modifying electrical equipment Medichines: (EP p. 308) Morph ignores 1 wound, if it suffers 5 wounds it is placed in medical stasis and distress signals are send out. It allows synthmorphs to heal. Wrist-Mounted Tools: (EP p. 309) Mentally controlled tools, gives a +20 modifier to skill tests, can also be used as claws. Gear Details Covert Ops Tool: (EP p. 315) Defeats mecanical or electronic locks in 1 Action Turn. Drills small holes ((Dur+Armor)Γ·10) secs. Cuts 1m hole ((Dur+Armor)Γ·10 mins. Fibereye: (EP p. 316) Flexible length of fiberoptic cable with a camera can be worked through small spaces for clandestine peeping. Liquid Thermite: (EP p. 323) Gel from thermite burns at 2500C. Inflicts 3d10+5DV per Action Turn. Activated by an electric charge. Scrapper's Gel: (EP p. 323) Potent acid that inflicts 1d10+5DV per Action Turn to anything it touches. Activated by an electric charge. Slip: (EP p. 323) Nearly frictionless liquid. Applied to surfaces it requires anyone walking to make COO Test or fall, SOM test to hold, -30 to grapple. Tools (kit): (EP p. 326) Man portable kit. Specific to 1 Hardware: field skill. Disassembly Tools: (EP p. 330) Used for salvage and demolitions, includes both heavy energy tools like plasma torches and smart hand tools like wrenches. Anonymous Account: (EP p. 330) (See also p.252) An encrypted anonymous communications channel for messaging and credit transfer, virtually impossible to track. Backup Insurance (mod): (EP p. 330) Periodic Ego backup possible stack retrieval and reinstantiation into a basic morph in the event of death. For high risk individuals. Encryption: (EP p. 331) Standard Muse: (EP p. 332) Digital personalities designed to assist a character in everyday life and work. Nanobandage: (EP p. 333) Self sterilizing medical system treats all injury from poison to trauma. Severe injuries may req. physical first aid. (See also p.208) Repair Spray: (EP p. 333) Repairs 1d10DV/2hrs. Repairs 1 wound/day. Cannot repair object with more than 3 wounds, assists in repair, +30 to all repair rolls Breather: (SW p. 167) Backpack unit can supply breathable oxygen indefinitely when supplied with 1kg of water and 2 hrs of sunlight /day. Breather Bladder: (SW p. 167) An accessory to Breather unit stores waste methane to be used to fuel machinery. Survival Cold Weather gear: (SW p. 167) Cold weather suit w/ face mask and goggles protects from cold temperatures to -100C, allows full maneuverability, partially pressurized. Mars Buggy: (EP p. 344) A 4 wheel vehicle with large balloon tires can travel 110kph on roads, 90kph on open terrain, 40kph on jagged rocky terrain. Notes: Clint's Mars Buggy is a van-type vehicle but the back seats have been removed to be replaced with a set of four large tool-chests (welded into place). And a mattress that has seen better days. And from the smell of it, better nights. He also has a couple of portable toolboxes that he'll fill with what he thinks he needs from the main boxes. His pistol and ammunition are usually in the bottom of one of these toolboxes, unless he's feeling like things are about to get nasty. Most of the time he doesn't wear his helmet, and most of the time it's in more of a smart-plastic hardhat mode rather than a full-facial coverage mode. His vibroblade usually is stuffed into one of the pockets of his coveralls, and his flex-cutter is usually wrapped around his waist, slid between two layers of leather to mimic a belt. [[Category:Eclipse_Phase]] [[Category:Redout]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information