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Regents of the New Herd
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=Description= [[File:Buffs.png|800px|center]] ==Deep History== Once, there was a war between great nations, and was quite short. Then there was a war between small, remnant nations, and that was quite long. The Sunken Coast and the Coast of Cities burned quickly in the short war. Then the Makers and Shapers came from the North to rebuild and reclaim during the Long War. The Makers and Shapers were still greedy, though, and they grew nightmares to try and conquer the other Shaper States. In this dark place, the Wise came together to create the Cardi, and they left the cities of the east. In the west, they found a broken and dying land, but a land that still lived and could be healed. They thought long and listened hard to the land until they came to a plan. They guided the plant life to take a harmonious form, and they designed the sambison to be the holy animal that gave life to both man and earth. The sambison and the new grasses were designed to exist in symbiosis with one another, as the sambison produced perfect fertilizers for the grass. Their meat was nutritious, and their bones and hides were enhanced to be effective raw materials for production. ==Recent History== ===Treaties Taken=== The Gate and the Key (3) * Trade * Could destroy The G&K, but won't due to ethics & tech needs The Keepers of the Way (1) * Trade OLYMPUS (1) * Trade The People of the Lake (2) * Trade * RotNH gave PotL an algae that is a useful aquatic crop in irradiated areas. ARES * Trade The Cultured * Trade ===Treaties Given=== The Gate and the Key (2) * Afraid of their Maker Tech, * G&K Supply R with Resources The Keepers of the Way (1) * The Harmony Stampeder was the worst Criminal OLYMPUS (0) * The People of the Lake (1) * Harmony Stampeder victimized the PotL ==Society== The Regents of the New Herd are the descendants of the Cardi, and they live a life engineered for balance. They are a literate society, grounding a highly ritualized social life on the scientific realities of caring for the sambison and other enhanced and mutated animals. Each clan, called a "braid", has its own distinct pattern to their leather and fur jackets. Politically, each braid is ruled by a council of elders, and each braid sends three elders to the annual Drovemoot at the Tether Pole Temple. Stereotypically, they are a laid back people, with norms against being overly aggressive, overly emotional, and also emotionally distant. Accept what the world is, and work with your cousins to do what you can. ==Enemies and Threats== Unfortunately, the Shapers made advanced into the Plains on occasion. One, known as Moldero, poisoned an entire river system, resulting in lifeless rivers flowing into the Thinbog, a strange and dark place where nothing can live save a host of deeply alien mosses and algae. The environment around the Thinbog is deeply mutated and ill. Another danger of the Grasses is the wrecks. The wrecks are a biological weapons designed as shock troops to destroy settlements. They are huge, violent omnivores that eat everything in their path, ripping things apart with massive claws. When they are enraged, the emit a loud "war howl" that carries for miles, and attracts other wrecks hoping for a meal and a fight. When there is something substantial left to eat or attack, the "battalion" of wrecks disperses. The only good news about wrecks is they are relative slow.
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