Editing
Rising Sun Eternal: Character Creation
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Protagonist Creation == Follow these steps to create a new Protagonist. === STEP 1: Determine Statistics === Statistics are '''Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Power (POW)''', and '''Charisma (CHA)'''. They range from 3 (the worst) to 18 (the best), with an average of 10 for an ordinary adult. Statistics represent core capabilities possessed by all Protagonists. All are important. Either: * ROLL STATS: For each stat roll 4D6, drop the lowest of the four dice, and add up the other three. Place the six rolls in whichever stats you like. Or: * ASSIGN STATS: Divide 72 points among the six stats however you like, or pick one of the sets from page 9 and assign each score to one statistic. === STEP 2: Calculate Derived Attributes === '''Hit Points, Willpower Points, Sanity Points''', '''Breaking Point''' and '''Damage Bonus''' are derived from stats. They represent physical and mental resilience. * HP = (STR + CON) ÷ 2, rounded up. * WP = POW. * SAN = POW × 5. * BP = SAN - POW * Damage Bonus from STR score: 1-4 = -2, 5-8 = -1, 9-12 = 0, 13-16 = +1, 17-18 = +2 === STEP 3: Select Archetype === What does your Protagonist do for a living (or just to stay alive)? Archetype dictates what skills your Protagonist has, his or her basic resource level, and the number of Bonds he or she possesses. === STEP 4: Calculate Resources Rating === The Resources rating is a number between 0 and 20 that reflects the Protagonist’s social status and access to valuable or useful equipment or supporters. A Protagonist’s base Resources rating is dictated by his or her Archetype, however during later steps, you can sacrifice other potential bonus skills in favor of a higher Resources score; conversely, you can agree to drop Resources rating of 0 (entirely without social standing or wealth) and receive additional skills. === STEP 5: Define Bonds === Bonds indicate the strength of relationships with the most important people and communities in your Protagonist’s life. — like a spouse, child, a long-time travelling companion, or a local community of people. Bonds help Protagonists resist mental trauma — but as your Protagonist’s life falls apart under the stress of the adventuring life, Bonds deteriorate. There are two types of Bonds – bonds with individuals and bonds with an entire community. The latter reflect the Protagonist’s standing as part of the community and his or her ability to influence the group. * Each Individual Bond has a value that starts equal to your Protagonist’s Charisma (CHA). * Each Community Bond has a default value equal to half the Protagonist’s Resources rating, however during creation of the Protagonist the player may elect to sacrifice potential skills in favor of a higher value. Conversely, the player may elect to take a Community Bond with a value of 1 (lowest possible social standing) and receive additional skills.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information