Editing
RuneQuest 2.5 Magic
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Learning Spirit Magic == Learning Spirit Magic: (via RQ3) you learn this by having a spirit summoned and defeating it in POW vs POW combat. The spirit has Xd3 POW, where X is the number of points in the spell. So, a spirit that knows Disruption (1) has a POW 1d3 and is easy to defeat, and thus learn the spell from. A spirit that knows Bladesharp 6 has a POW 6d3 has an average POW 12 and thus is not nearly as easy to defeat to learn a spell from. Learning from cults: lay member, initiates, rune lords, acolytes, and priests can learn cult spells from within the friendly confines of temple. The spirits are friendly, so there's nothing bad that happens if you fail to defeat the spirit and learn the spell. You go in offer a sacrifice of X Lunars per point of spell, the spirit is summoned and you try to learn the spell. Specific cost depends on the characters status. There's no prohibition against learning more than 1 spell/day, but you should offer a little extra more sacrifice (tip) for additional spells in the same day. (Note that powerful spirits will most likely drain you and you will need to rest before proceeding anyway.) Variable spells: you must learn these sequentially. Learning Protection 4 from scratch requires first learning Protection 1, then learning Protection 2, then Protection 3, and finally Protection 4. It's four different spells that layer. (Still takes 4 Int to know them. This is just time and money.) Cults teach spirit magic to anyone from friendly cults. It's just at a discount as you move up in the ranks. It costs 10 L per point for spells, assuming you became a lay member. It costs 5 L per point for cults you're already initiated to. ===[[A list of Spirit Magics]]===
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information