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=Nationality= Nationality indicates the people you were born into and the region you hail from. '''Note:''' While each nationality conforms to a general appearance for that nation at large, a PC might have any appearance, having mixed ethnicity or just unique genes or whatever. We won't really be focusing on negative social implications of race in this game. That's just something that too many folk are forced to struggle with in day to day life, and I am unwilling to drag it into a game. Setting details on the people of the Salt Coast, including appearance, government, religion, and trade, may be found [[SOTDL:_Setting#People_of_the_Salt_Coast|'''HERE''']] ==Corsair== Corsair tend to be compact and stocky folk with weathered olive skin and dark hair. Their eyes are almost always brown or green. Corsair are the most populous people group of the Salt Coast with arguably the most vast expanse of natural resources. They are the only people to build cities. They are also prolific traders with fleets of ships at sea and caravans and river boats in every city to trade inland. While PCs may hail from anywhere on the [[SOTDL:_Setting|'''map''']] regardless of nationality, Corsair primarily dwell along the sea coast or in the plains and riverlands between the coast and the mountains. Include where you are from in your character bio. Corsair step up each of the following skills by one (1): Influence, Perform, and Pilot (inland characters may substitute Ride/Drive for Pilot). [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] ==Druidan== Druidan tend to be tall and fair of skin and eye and hair. They typically live on homesteads and in small communities. While PCs may hail from anywhere on the [[SOTDL:_Setting|'''map''']] regardless of nationality, Druidan almost exclusively dwell in the mountains and the vast forests of the westlands. Include where you are from in your character bio. Druidan step up each of the following skills by one (1): Ride/Drive, Survive, and Track. [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] ==Islanders== Islanders tend to be very lean folk with dark brown to near-black skin and brown or black or - rarely - green eyes. Their hair is naturally black and wirey, but it is also the fashion in the Inner Isles to stain the hair a bright red and wear it in ornate braids. Islanders are the sparsest people group of the Salt Coast with arguably the fewest accessible natural resources. While PCs may hail from anywhere on the [[SOTDL:_Setting|'''map''']] regardless of nationality, Islanders primarily dwell in the archipelago of the Inner Isles. Include where you are from in your character bio. Islanders step up each of the following skills by one (1): Move, Pilot, and Treat. [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] ==Kindred== Kindred vary in appearance across the spectrum of human possibility, but there will always be some feature that doesn't quite fit, some whisper of ''otherness''. This might be anything from slightly pointed ears to eyes that reflect light in the dark like an animal to metallic colored hair or unnaturally hued skin. None of these features automatically grant a mechanical advantages, but players are welcome to incorporate such advantage into an SFX if they want a feature to have mechanical weight. Kindred tend to measure their numbers by individuals or families rather than communities or nations. PCs may hail from anywhere on the [[SOTDL:_Setting|'''map''']], and this is more true of the Kindred than any, as they tend to make their homes among the other peoples of the Salt Coast. Include where you are from in your character bio. Kindred step up each of the following skills by one (1): Notice, Sneak, and Trick [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
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