Editing
ST: Mersiel Rainer
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Attributes:== *Strength 09 *Intelligence 14 (+1) *Wisdom 11 *Dexterity 12 *Constitution 09 *Charisma 10 ===Other Stats=== *Movement Rate: 10m * HP: 14 * System Strain: 0/09 * AC: 13 * Attacks: +1 * Saves: ** Evasion: 13 ** Mental: 14 ** Physical: 14 ===Skills=== * Administer * Connect * Exert * Fix * Heal 1 * Know 1 * Lead * Notice 0 * Perform * Pilot * Program * Punch * Shoot 1 * Sneak * Stab * Survive * Talk 0 * Trade * Work * Stealth Points saved: 1 ===Foci=== '''Healer''' Healing comes naturally to you, and you’re particularly gifted at preventing the quick bleed-out of wounded allies and comrades. Level 1: Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die. Level 2: Stims or other technological healing devices applied by you heal twice as many hit points as normal. Using only basic medical supplies, you can heal 1d6+Heal skill hit points of damage to every injured or wounded person in your group with ten minutes of first aid spread among them. Such healing can be applied to a given target only once per day. '''Gunslinger''' You have a gift with a gun. While this talent most commonly applies to slugthrowers or energy weapons, it is also applicable to thrown weapons, bows, or other ranged weapons that can be used with the Shoot skill. For thrown weapons, you can’t use the benefits of the Armsman focus at the same time as Gunslinger. Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll. ===Class Abilities=== Gain an extra skill point every time you gain a character level which can be spent on any non-psychic, non-combat skill. background. Gain +1 to your attack bonus at first and fifth levels. Gain 2 extra maximum hit points each level.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information