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== BASIC RULES == Rule Setting '''Savage World Adventure Edition''' (SWAE) and SWAE '''Pathfinder Core Rules''' (SWAP) '''Setting Rules''' (SWAE pg. 136-145) :'''''Born a Hero''''' - ignore rank requirement at character creation :'''''High Adventure''' - a benny to gain the use of a short term combat edge you qualify for :'''''Multiple Languages''''' - gain Β½ Smarts in additional languages at d6 each :'''''Wound Cap''''' - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls. ''Languages in this Setting'': '''Abyssal''' (Demons and evil outsiders), '''Aklo''' (inhuman, otherworldly monsters and evil fey), '''Aqua''' (aquatic creatures), '''Auran''' (flying creatures), '''Celestial''' (angels and good outsiders), '''Common''' (humans standard), '''Draconic''' (dragons and reptilian humanoid), '''Druidic''' (druidic), '''Dwarfish''' (dwarfs), '''Elvish''' (elves and half-elves), '''Giantish''' (cyclops, giants, ogres, trolls), '''Gnomish''' (gnomes), '''Goblinoid''' (bugbears, goblins, hobgoblins), '''Gnollish''' (gnolls), '''Halfingish''' (halflings), '''Ignan''' (fire-based creatures), '''Infernal''' (devils and evil outsiders), '''Orcish''' (orcs and half-orcs), '''Quori''' (far-realm outsiders) '''Sylvan''' (centaurs, fey, plant creatures and unicorns), Terran (earth based creatures), '''Undercommon''' (duergar, morlocks and svirfneblin) '''HOUSERULES''' :'''''Heroic Recovery''''': At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal healing test, with a success you recover a Wound. :'''''Run Dice''''': Changed to d4+2 (instead of d6) or 1d3+1 (for d4) and d6+4 (for a d10)
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