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== SETTING & HOUSE RULES == : * '''Base Rules''': Using the Savage World Adventure Edition (SWAE) : * '''Setting Rules''' (SWAE pg. 136-145) – '''''Born a Hero''''' (ignore rank requirement at character creation), '''''Convictions''''' (add +1d6 to any trait roll. Awarded for heroes overcoming great challenge or face a tragity but starts each adventure at zero), '''''High Adventure''''' (benny to gain a combat edge you qualify for), '''''More Skills''''' (start with 15 skill points instead of 12), '''''Multiple Languages''''' (start with ½ Smarts die in language, one that must be your native tongue), '''''Wound Cap''''' (max number of wounds from any one attack is 4). : * '''Common Languages''': Dwarf – Rhulic; Elf – Iosan and Nyss; Human dialects include - Caspian, Cygnaran, Khadorian, Khurzic, Llaelese, Ordic, Scharde and Urnyak; “Savage Tongues” – Molgur dialects include – Goblin (Gob), Ogrun (Og) and Trollkin (Thul). Uncommon and Secret languages require special training and/or access to them. Some examples are Druid Runes (requires the Arcane Background: Divine/Druids), Thieves Chant (requires the Thief Professional Edge), or things like Infernal (might require an Occult skill of d8+), Iokharic (also known as Draconic, also maybe a high Occultism or from an area where one of the dragon regions), Orgoth (dead language of the dark rules, maybe Academic d8+), etc. [[File:IK_gunmage.jpg]] '''HOUSE-RULES''' : * '''Exterme Range''': Bows, Crossbows, Firearms and Slings can be fired at x2 their listed Long Range but they suffer a -6 to hit a target then. : * '''Heroic Recovery''': At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal Recovery test, with any success you recover one Wound. : * '''Run Dice''': Changed to d4+2 (instead of d6) or 1d3+1 (for d4) or d6+2 (for a d8), etc.
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