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Savage X-COM: XCOM Structure
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==<center>X-COM</center>== <center>'''Vigilo Confido''': ''I am Watchful, I am Relied Upon''</center> The Extraterrestrial Combat Unit, AKA X-COM, is a multinational organization under the aegis of the Council of Funding Nations. It is tasked with managing the alien presence on Earth and repelling the current invasion. It's members are made up of the best and the brightest from every nation. Top soldiers, scientists, engineers and pilots have been gathered together so that the whole might be greater than the sum of the parts.<br> The organization operates from a secret headquarters in Northern Scotland. Outside of that, numerous military bases across the world have been requisitioned by the organization to serve as bases for local teams handling the alien incursion in various regions.<br> Originally established in the 1950s as an American agency, X-COM was retasked in 1963 as an international group, put under command of the Council of Funding Nations. However, it saw very little action until recently, aside from a brief period in [REDACTED BY ORDERS OF COUNCIL]. The attacks in the last few years have convinced the world governments that national militaries are insufficient, and X-COM should be reactivated.<br> Since the start of the war, X-COM has activated primary military bases on all continents, with additional support bases under construction. Teams of highly trained commandos have been called into service and given as much information as they can about the new foe. Labs are researching the few fragments of alien knowledge, and are awaiting the spoils of the battlefield. Highly advanced interceptors and satellites are ready to secure the sky. And, should X-COM prove that they can make capable use of all these resources, the backing nations will continue to fund the program. The world governments have turned to X-COM as a last resort, and questions about the effectiveness of the program remain.<br> X-COM's sister agency is known as X-INT, the Extraterrestrial Intelligence Unit. Their task was to monitor for alien activity and provide recommendations on whether or not the program needed to be activated. Like X-COM, it's members are composed of intelligence agents from every nation, recruited under the same aegis. With the alien onslaught beginning, their task is now to support X-COM with intelligence, while rooting out alien spies, infiltrators and collaborators.<br> X-COM's operational guidelines are Survive, Adapt, Win; taken from a speech given by X-COM's first director, Myron Faulke. X-COM faces an impossible foe. An alien species that bridges the gulf between stars, and has technology far in advance of our own. Therefore, their strengths must be taken by X-COM and made ours. X-COM must survive the attacks, take the enemies technology and develop it into armor and weapons that can be used to fight back and push the invaders off the planet.<br> The current director of X-COM is Seth Black, a highly proficient director who worked for numerous nations and corporations across the world, making countless enemies with his blunt force approach to politics, while also getting the job done; before being forced into retirement by the American government. The Council brought him on specifically because of this experience.<br> ===Military Operations=== There are three chief wings to X-COM's military operations.<br> First is the Sword teams. Consisting of operators recruited from Tier One special forces units and similarly skilled groups, they are the first contact response. Deploying in Skyrangers, they take the lead on alien abduction, UFO shootdowns and other incidents. The chief trait X-COM looks for is adaptability. A traditional special forces team can spend months preparing for an operation, often rehearsing with replicas of the target location. X-COM teams can, if they're lucky, have just hours to prepare after being alerted to an alien incursion. X-COM teams need to be ready to face an unknown enemy, in unknown territory, with superior technology. High casualties are, unfortunately, expected in the early stages of the war<br> Second are the Shield teams. Tier two troops recruited from regular military units who handle base defence and security, as well as clean up details; following up and securing alien sites after Sword teams have cleared them and when the techs are moving in. In addition, if an X-COM needs support from regular troops for a mission, the Shield teams will be there. Known as blueshirts, for their own base uniforms, Shield teams also keep a handle on X-COM bases, when operatives get too rowdy during R&R<br> Finally, there's the air wing. The best fighter pilots in the world, recruited to man and fly X-COM's interceptors, and take the fight to the aliens in the skies and beyond. A dangerous job, UFOs are far more powerful than human jets and modern weapons can't target them from the range pilots are used to; X-COM's pilots are the old style of flying aces, getting close and engaging in dogfights, knowing that every mission is the difference between life and death.<br> ===Research and Development=== New technology will be the key to winning this war. Prior to X-COM's activation, the R&D team was a small task force employed by the Council, developing the Raven Interceptor and SR77H Skyranger. With the advent of the conflict and full activation of the X-COM project, the research team, led by Dr Moira Vahlen, has been significantly expanded. Scientists and specialists from around the world are being recruited by X-COM, lured in by the prospect of research on alien lifeforms and technology. If X-COM can prove its worth, backing nations will send more staff to support the team.<br> The engineering branch, led by Dr Raymond Shen, in addition to producing the aerospace elements X-COM uses, is gearing up for a new level of production. Taking newly discovered science and concepts, and turning them into workable prototypes for weapons, armors and other fields in weeks rather than years the normal development takes. Risks are being taken, but the nature of the situation demands it. X-COM will likely have to go into battle wielding barely understood technology and prototypes to counter the overwhelming technological advantage the aliens have.<br> Science isn't all about labwork. Field research teams are being set up to investigate the aftermath of alien abductions and test technology in the field. Given the nature of the situation, they'll likely require escorts to perform their work safely.<br> ===Intelligence=== X-INT is the intelligence branch of X-COM. In every intelligence agency and police force on the planet, there are people who think that there are parnormal or aliens behind unexplained events, who think they're in a real life X-Files.<br> Some of these people are right. X-INT has, since 1962, been snatching them up when they wear out their welcome at their home agencies, and putting them to work, tracking alien activity on Earth. Their work revealed the alien abductions before the aliens started operating openly, and allowed the Council to make preparations to activate X-COM.<br> Since the invasion started, the focus has shifted to more active work, gathering intelligence on alien activities, trying to locate alien targets and investigate the possibility of alien infiltrators and collaborators. X-INT also handles bodyguard detail for VIPs and delegates associated with X-COM, there's a small agency located in New York City that coordinates them, while also interfacing with the UN.<br> ===Senior Staff=== * Office of the Supreme Commander of The Extraterrestrial Combat Unit: Seth Black * Central Officer of Military Operations: Colonel John Bradford * Head of Research: Dr Moira Vahlen * Chief Engineer: Dr Raymond Shen * Administrator of X-INT: Claire Sorel * Wing Commander: Malysheva Denisovna ===Major X-COM Facilities=== * X-COM Headquarters: Located in North Scotland. Fully equipped base for operations in Europe. Four wings of interceptors, two skyrangers * Area 51: Primary strike and operations base. Equipped for operations in North America. Three wings of interceptors, two skyrangers * Mother One: Primary research facility located in Germany's Black Forest. * Andermat Base: Located under a mountain in Switzerland, a strike base covering Europe. * Thunderbolt Base: Newly constructed interception base in Western Russia * Eclipse Operations: Strike and operations base covering East Asia, located near Hong Kong. Four wings of interceptors, two skyrangers * Valkyrie Command: Strike and operations base covering South America, located near Rio de Janeiro. Three wings of interceptors, two skyrangers * Vanguard Outpost: Strike and operations base covering Africa, located in South Africa. Four wings of interceptors, two skyrangers. * Nova Bastion: Strike and operations base covering Autralia, located near Perth. Two wings of interceptors, one skyranger. * Skunk-works: Aerospace development and manufacturing in Taiwan. * Project Hothouse: Prison for capture aliens, located in the Sahara desert. * Icebox: Secure archive under glacier in Greenland. * Offices near UN Headquarters in New York City, coordinating X-INT and bodyguard duties. * Additional bases are planned for Europe, North America and Asia.
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